level.gd 354 B

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  1. extends Node2D
  2. func _ready() -> void:
  3. var camera: Camera2D = find_child("Camera2D")
  4. var min_pos: Vector2 = $CameraLimit_min.global_position
  5. var max_pos: Vector2 = $CameraLimit_max.global_position
  6. camera.limit_left = round(min_pos.x)
  7. camera.limit_top = round(min_pos.y)
  8. camera.limit_right = round(max_pos.x)
  9. camera.limit_bottom = round(max_pos.y)