tileset.tres 40 KB

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  1. [gd_resource type="TileSet" load_steps=22 format=3 uid="uid://08mkofgbxx70"]
  2. [ext_resource type="Texture2D" uid="uid://d0ops71sk562g" path="res://level/tiles.webp" id="1"]
  3. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_86n7h"]
  4. texture = ExtResource("1")
  5. texture_region_size = Vector2i(64, 64)
  6. 0:0/next_alternative_id = 8
  7. 0:0/0 = 0
  8. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  9. 0:0/0/physics_layer_0/angular_velocity = 0.0
  10. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
  11. 0:0/1 = 1
  12. 0:0/1/flip_h = true
  13. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  14. 0:0/1/physics_layer_0/angular_velocity = 0.0
  15. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
  16. 0:0/2 = 2
  17. 0:0/2/flip_v = true
  18. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  19. 0:0/2/physics_layer_0/angular_velocity = 0.0
  20. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
  21. 0:0/3 = 3
  22. 0:0/3/flip_h = true
  23. 0:0/3/flip_v = true
  24. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  25. 0:0/3/physics_layer_0/angular_velocity = 0.0
  26. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
  27. 0:0/4 = 4
  28. 0:0/4/transpose = true
  29. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  30. 0:0/4/physics_layer_0/angular_velocity = 0.0
  31. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
  32. 0:0/5 = 5
  33. 0:0/5/flip_h = true
  34. 0:0/5/transpose = true
  35. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  36. 0:0/5/physics_layer_0/angular_velocity = 0.0
  37. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
  38. 0:0/6 = 6
  39. 0:0/6/flip_v = true
  40. 0:0/6/transpose = true
  41. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  42. 0:0/6/physics_layer_0/angular_velocity = 0.0
  43. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
  44. 0:0/7 = 7
  45. 0:0/7/flip_h = true
  46. 0:0/7/flip_v = true
  47. 0:0/7/transpose = true
  48. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  49. 0:0/7/physics_layer_0/angular_velocity = 0.0
  50. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
  51. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_6lnxi"]
  52. texture = ExtResource("1")
  53. margins = Vector2i(256, 64)
  54. texture_region_size = Vector2i(64, 64)
  55. 0:0/next_alternative_id = 8
  56. 0:0/0 = 0
  57. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  58. 0:0/0/physics_layer_0/angular_velocity = 0.0
  59. 0:0/1 = 1
  60. 0:0/1/flip_h = true
  61. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  62. 0:0/1/physics_layer_0/angular_velocity = 0.0
  63. 0:0/2 = 2
  64. 0:0/2/flip_v = true
  65. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  66. 0:0/2/physics_layer_0/angular_velocity = 0.0
  67. 0:0/3 = 3
  68. 0:0/3/flip_h = true
  69. 0:0/3/flip_v = true
  70. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  71. 0:0/3/physics_layer_0/angular_velocity = 0.0
  72. 0:0/4 = 4
  73. 0:0/4/transpose = true
  74. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  75. 0:0/4/physics_layer_0/angular_velocity = 0.0
  76. 0:0/5 = 5
  77. 0:0/5/flip_h = true
  78. 0:0/5/transpose = true
  79. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  80. 0:0/5/physics_layer_0/angular_velocity = 0.0
  81. 0:0/6 = 6
  82. 0:0/6/flip_v = true
  83. 0:0/6/transpose = true
  84. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  85. 0:0/6/physics_layer_0/angular_velocity = 0.0
  86. 0:0/7 = 7
  87. 0:0/7/flip_h = true
  88. 0:0/7/flip_v = true
  89. 0:0/7/transpose = true
  90. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  91. 0:0/7/physics_layer_0/angular_velocity = 0.0
  92. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_v64xb"]
  93. texture = ExtResource("1")
  94. margins = Vector2i(128, 192)
  95. texture_region_size = Vector2i(64, 64)
  96. 0:0/next_alternative_id = 8
  97. 0:0/0 = 0
  98. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  99. 0:0/0/physics_layer_0/angular_velocity = 0.0
  100. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
  101. 0:0/1 = 1
  102. 0:0/1/flip_h = true
  103. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  104. 0:0/1/physics_layer_0/angular_velocity = 0.0
  105. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(-26, -32, -36, -22, -32, -22, -32, 32, 32, 32, 32, -32)
  106. 0:0/2 = 2
  107. 0:0/2/flip_v = true
  108. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  109. 0:0/2/physics_layer_0/angular_velocity = 0.0
  110. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
  111. 0:0/3 = 3
  112. 0:0/3/flip_h = true
  113. 0:0/3/flip_v = true
  114. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  115. 0:0/3/physics_layer_0/angular_velocity = 0.0
  116. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
  117. 0:0/4 = 4
  118. 0:0/4/transpose = true
  119. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  120. 0:0/4/physics_layer_0/angular_velocity = 0.0
  121. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
  122. 0:0/5 = 5
  123. 0:0/5/flip_h = true
  124. 0:0/5/transpose = true
  125. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  126. 0:0/5/physics_layer_0/angular_velocity = 0.0
  127. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
  128. 0:0/6 = 6
  129. 0:0/6/flip_v = true
  130. 0:0/6/transpose = true
  131. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  132. 0:0/6/physics_layer_0/angular_velocity = 0.0
  133. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
  134. 0:0/7 = 7
  135. 0:0/7/flip_h = true
  136. 0:0/7/flip_v = true
  137. 0:0/7/transpose = true
  138. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  139. 0:0/7/physics_layer_0/angular_velocity = 0.0
  140. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
  141. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_61wbh"]
  142. texture = ExtResource("1")
  143. margins = Vector2i(192, 192)
  144. texture_region_size = Vector2i(64, 64)
  145. 0:0/next_alternative_id = 8
  146. 0:0/0 = 0
  147. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  148. 0:0/0/physics_layer_0/angular_velocity = 0.0
  149. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
  150. 0:0/1 = 1
  151. 0:0/1/flip_h = true
  152. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  153. 0:0/1/physics_layer_0/angular_velocity = 0.0
  154. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
  155. 0:0/2 = 2
  156. 0:0/2/flip_v = true
  157. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  158. 0:0/2/physics_layer_0/angular_velocity = 0.0
  159. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
  160. 0:0/3 = 3
  161. 0:0/3/flip_h = true
  162. 0:0/3/flip_v = true
  163. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  164. 0:0/3/physics_layer_0/angular_velocity = 0.0
  165. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
  166. 0:0/4 = 4
  167. 0:0/4/transpose = true
  168. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  169. 0:0/4/physics_layer_0/angular_velocity = 0.0
  170. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
  171. 0:0/5 = 5
  172. 0:0/5/flip_h = true
  173. 0:0/5/transpose = true
  174. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  175. 0:0/5/physics_layer_0/angular_velocity = 0.0
  176. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
  177. 0:0/6 = 6
  178. 0:0/6/flip_v = true
  179. 0:0/6/transpose = true
  180. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  181. 0:0/6/physics_layer_0/angular_velocity = 0.0
  182. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
  183. 0:0/7 = 7
  184. 0:0/7/flip_h = true
  185. 0:0/7/flip_v = true
  186. 0:0/7/transpose = true
  187. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  188. 0:0/7/physics_layer_0/angular_velocity = 0.0
  189. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
  190. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_mnnpc"]
  191. texture = ExtResource("1")
  192. margins = Vector2i(256, 192)
  193. texture_region_size = Vector2i(64, 64)
  194. 0:0/next_alternative_id = 8
  195. 0:0/0 = 0
  196. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  197. 0:0/0/physics_layer_0/angular_velocity = 0.0
  198. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
  199. 0:0/1 = 1
  200. 0:0/1/flip_h = true
  201. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  202. 0:0/1/physics_layer_0/angular_velocity = 0.0
  203. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
  204. 0:0/2 = 2
  205. 0:0/2/flip_v = true
  206. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  207. 0:0/2/physics_layer_0/angular_velocity = 0.0
  208. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
  209. 0:0/3 = 3
  210. 0:0/3/flip_h = true
  211. 0:0/3/flip_v = true
  212. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  213. 0:0/3/physics_layer_0/angular_velocity = 0.0
  214. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
  215. 0:0/4 = 4
  216. 0:0/4/transpose = true
  217. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  218. 0:0/4/physics_layer_0/angular_velocity = 0.0
  219. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
  220. 0:0/5 = 5
  221. 0:0/5/flip_h = true
  222. 0:0/5/transpose = true
  223. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  224. 0:0/5/physics_layer_0/angular_velocity = 0.0
  225. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
  226. 0:0/6 = 6
  227. 0:0/6/flip_v = true
  228. 0:0/6/transpose = true
  229. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  230. 0:0/6/physics_layer_0/angular_velocity = 0.0
  231. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
  232. 0:0/7 = 7
  233. 0:0/7/flip_h = true
  234. 0:0/7/flip_v = true
  235. 0:0/7/transpose = true
  236. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  237. 0:0/7/physics_layer_0/angular_velocity = 0.0
  238. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
  239. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vhvu4"]
  240. texture = ExtResource("1")
  241. margins = Vector2i(320, 192)
  242. texture_region_size = Vector2i(64, 64)
  243. 0:0/next_alternative_id = 8
  244. 0:0/0 = 0
  245. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  246. 0:0/0/physics_layer_0/angular_velocity = 0.0
  247. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
  248. 0:0/1 = 1
  249. 0:0/1/flip_h = true
  250. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  251. 0:0/1/physics_layer_0/angular_velocity = 0.0
  252. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
  253. 0:0/2 = 2
  254. 0:0/2/flip_v = true
  255. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  256. 0:0/2/physics_layer_0/angular_velocity = 0.0
  257. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
  258. 0:0/3 = 3
  259. 0:0/3/flip_h = true
  260. 0:0/3/flip_v = true
  261. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  262. 0:0/3/physics_layer_0/angular_velocity = 0.0
  263. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
  264. 0:0/4 = 4
  265. 0:0/4/transpose = true
  266. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  267. 0:0/4/physics_layer_0/angular_velocity = 0.0
  268. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
  269. 0:0/5 = 5
  270. 0:0/5/flip_h = true
  271. 0:0/5/transpose = true
  272. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  273. 0:0/5/physics_layer_0/angular_velocity = 0.0
  274. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
  275. 0:0/6 = 6
  276. 0:0/6/flip_v = true
  277. 0:0/6/transpose = true
  278. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  279. 0:0/6/physics_layer_0/angular_velocity = 0.0
  280. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
  281. 0:0/7 = 7
  282. 0:0/7/flip_h = true
  283. 0:0/7/flip_v = true
  284. 0:0/7/transpose = true
  285. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  286. 0:0/7/physics_layer_0/angular_velocity = 0.0
  287. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
  288. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_nfnit"]
  289. texture = ExtResource("1")
  290. margins = Vector2i(384, 64)
  291. texture_region_size = Vector2i(64, 64)
  292. 0:0/next_alternative_id = 8
  293. 0:0/0 = 0
  294. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  295. 0:0/0/physics_layer_0/angular_velocity = 0.0
  296. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
  297. 0:0/1 = 1
  298. 0:0/1/flip_h = true
  299. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  300. 0:0/1/physics_layer_0/angular_velocity = 0.0
  301. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
  302. 0:0/2 = 2
  303. 0:0/2/flip_v = true
  304. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  305. 0:0/2/physics_layer_0/angular_velocity = 0.0
  306. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
  307. 0:0/3 = 3
  308. 0:0/3/flip_h = true
  309. 0:0/3/flip_v = true
  310. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  311. 0:0/3/physics_layer_0/angular_velocity = 0.0
  312. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
  313. 0:0/4 = 4
  314. 0:0/4/transpose = true
  315. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  316. 0:0/4/physics_layer_0/angular_velocity = 0.0
  317. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
  318. 0:0/5 = 5
  319. 0:0/5/flip_h = true
  320. 0:0/5/transpose = true
  321. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  322. 0:0/5/physics_layer_0/angular_velocity = 0.0
  323. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
  324. 0:0/6 = 6
  325. 0:0/6/flip_v = true
  326. 0:0/6/transpose = true
  327. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  328. 0:0/6/physics_layer_0/angular_velocity = 0.0
  329. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
  330. 0:0/7 = 7
  331. 0:0/7/flip_h = true
  332. 0:0/7/flip_v = true
  333. 0:0/7/transpose = true
  334. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  335. 0:0/7/physics_layer_0/angular_velocity = 0.0
  336. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
  337. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_o2np1"]
  338. texture = ExtResource("1")
  339. margins = Vector2i(384, 0)
  340. texture_region_size = Vector2i(64, 64)
  341. 0:0/next_alternative_id = 8
  342. 0:0/0 = 0
  343. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  344. 0:0/0/physics_layer_0/angular_velocity = 0.0
  345. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
  346. 0:0/1 = 1
  347. 0:0/1/flip_h = true
  348. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  349. 0:0/1/physics_layer_0/angular_velocity = 0.0
  350. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
  351. 0:0/2 = 2
  352. 0:0/2/flip_v = true
  353. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  354. 0:0/2/physics_layer_0/angular_velocity = 0.0
  355. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
  356. 0:0/3 = 3
  357. 0:0/3/flip_h = true
  358. 0:0/3/flip_v = true
  359. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  360. 0:0/3/physics_layer_0/angular_velocity = 0.0
  361. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
  362. 0:0/4 = 4
  363. 0:0/4/transpose = true
  364. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  365. 0:0/4/physics_layer_0/angular_velocity = 0.0
  366. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
  367. 0:0/5 = 5
  368. 0:0/5/flip_h = true
  369. 0:0/5/transpose = true
  370. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  371. 0:0/5/physics_layer_0/angular_velocity = 0.0
  372. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
  373. 0:0/6 = 6
  374. 0:0/6/flip_v = true
  375. 0:0/6/transpose = true
  376. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  377. 0:0/6/physics_layer_0/angular_velocity = 0.0
  378. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
  379. 0:0/7 = 7
  380. 0:0/7/flip_h = true
  381. 0:0/7/flip_v = true
  382. 0:0/7/transpose = true
  383. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  384. 0:0/7/physics_layer_0/angular_velocity = 0.0
  385. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
  386. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_yr11e"]
  387. texture = ExtResource("1")
  388. margins = Vector2i(448, 64)
  389. texture_region_size = Vector2i(64, 64)
  390. 0:0/next_alternative_id = 8
  391. 0:0/0 = 0
  392. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  393. 0:0/0/physics_layer_0/angular_velocity = 0.0
  394. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
  395. 0:0/1 = 1
  396. 0:0/1/flip_h = true
  397. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  398. 0:0/1/physics_layer_0/angular_velocity = 0.0
  399. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
  400. 0:0/2 = 2
  401. 0:0/2/flip_v = true
  402. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  403. 0:0/2/physics_layer_0/angular_velocity = 0.0
  404. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
  405. 0:0/3 = 3
  406. 0:0/3/flip_h = true
  407. 0:0/3/flip_v = true
  408. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  409. 0:0/3/physics_layer_0/angular_velocity = 0.0
  410. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
  411. 0:0/4 = 4
  412. 0:0/4/transpose = true
  413. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  414. 0:0/4/physics_layer_0/angular_velocity = 0.0
  415. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
  416. 0:0/5 = 5
  417. 0:0/5/flip_h = true
  418. 0:0/5/transpose = true
  419. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  420. 0:0/5/physics_layer_0/angular_velocity = 0.0
  421. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
  422. 0:0/6 = 6
  423. 0:0/6/flip_v = true
  424. 0:0/6/transpose = true
  425. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  426. 0:0/6/physics_layer_0/angular_velocity = 0.0
  427. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
  428. 0:0/7 = 7
  429. 0:0/7/flip_h = true
  430. 0:0/7/flip_v = true
  431. 0:0/7/transpose = true
  432. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  433. 0:0/7/physics_layer_0/angular_velocity = 0.0
  434. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
  435. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_74kwm"]
  436. texture = ExtResource("1")
  437. margins = Vector2i(320, 128)
  438. texture_region_size = Vector2i(64, 64)
  439. 0:0/next_alternative_id = 8
  440. 0:0/0 = 0
  441. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  442. 0:0/0/physics_layer_0/angular_velocity = 0.0
  443. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
  444. 0:0/1 = 1
  445. 0:0/1/flip_h = true
  446. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  447. 0:0/1/physics_layer_0/angular_velocity = 0.0
  448. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
  449. 0:0/2 = 2
  450. 0:0/2/flip_v = true
  451. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  452. 0:0/2/physics_layer_0/angular_velocity = 0.0
  453. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
  454. 0:0/3 = 3
  455. 0:0/3/flip_h = true
  456. 0:0/3/flip_v = true
  457. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  458. 0:0/3/physics_layer_0/angular_velocity = 0.0
  459. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
  460. 0:0/4 = 4
  461. 0:0/4/transpose = true
  462. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  463. 0:0/4/physics_layer_0/angular_velocity = 0.0
  464. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
  465. 0:0/5 = 5
  466. 0:0/5/flip_h = true
  467. 0:0/5/transpose = true
  468. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  469. 0:0/5/physics_layer_0/angular_velocity = 0.0
  470. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
  471. 0:0/6 = 6
  472. 0:0/6/flip_v = true
  473. 0:0/6/transpose = true
  474. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  475. 0:0/6/physics_layer_0/angular_velocity = 0.0
  476. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
  477. 0:0/7 = 7
  478. 0:0/7/flip_h = true
  479. 0:0/7/flip_v = true
  480. 0:0/7/transpose = true
  481. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  482. 0:0/7/physics_layer_0/angular_velocity = 0.0
  483. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
  484. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_jxo3y"]
  485. texture = ExtResource("1")
  486. margins = Vector2i(320, 64)
  487. texture_region_size = Vector2i(64, 64)
  488. 0:0/next_alternative_id = 8
  489. 0:0/0 = 0
  490. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  491. 0:0/0/physics_layer_0/angular_velocity = 0.0
  492. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
  493. 0:0/1 = 1
  494. 0:0/1/flip_h = true
  495. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  496. 0:0/1/physics_layer_0/angular_velocity = 0.0
  497. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
  498. 0:0/2 = 2
  499. 0:0/2/flip_v = true
  500. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  501. 0:0/2/physics_layer_0/angular_velocity = 0.0
  502. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
  503. 0:0/3 = 3
  504. 0:0/3/flip_h = true
  505. 0:0/3/flip_v = true
  506. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  507. 0:0/3/physics_layer_0/angular_velocity = 0.0
  508. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
  509. 0:0/4 = 4
  510. 0:0/4/transpose = true
  511. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  512. 0:0/4/physics_layer_0/angular_velocity = 0.0
  513. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
  514. 0:0/5 = 5
  515. 0:0/5/flip_h = true
  516. 0:0/5/transpose = true
  517. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  518. 0:0/5/physics_layer_0/angular_velocity = 0.0
  519. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
  520. 0:0/6 = 6
  521. 0:0/6/flip_v = true
  522. 0:0/6/transpose = true
  523. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  524. 0:0/6/physics_layer_0/angular_velocity = 0.0
  525. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
  526. 0:0/7 = 7
  527. 0:0/7/flip_h = true
  528. 0:0/7/flip_v = true
  529. 0:0/7/transpose = true
  530. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  531. 0:0/7/physics_layer_0/angular_velocity = 0.0
  532. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
  533. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_70rax"]
  534. texture = ExtResource("1")
  535. texture_region_size = Vector2i(64, 64)
  536. 0:0/next_alternative_id = 8
  537. 0:0/0 = 0
  538. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  539. 0:0/0/physics_layer_0/angular_velocity = 0.0
  540. 0:0/1 = 1
  541. 0:0/1/flip_h = true
  542. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  543. 0:0/1/physics_layer_0/angular_velocity = 0.0
  544. 0:0/2 = 2
  545. 0:0/2/flip_v = true
  546. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  547. 0:0/2/physics_layer_0/angular_velocity = 0.0
  548. 0:0/3 = 3
  549. 0:0/3/flip_h = true
  550. 0:0/3/flip_v = true
  551. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  552. 0:0/3/physics_layer_0/angular_velocity = 0.0
  553. 0:0/4 = 4
  554. 0:0/4/transpose = true
  555. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  556. 0:0/4/physics_layer_0/angular_velocity = 0.0
  557. 0:0/5 = 5
  558. 0:0/5/flip_h = true
  559. 0:0/5/transpose = true
  560. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  561. 0:0/5/physics_layer_0/angular_velocity = 0.0
  562. 0:0/6 = 6
  563. 0:0/6/flip_v = true
  564. 0:0/6/transpose = true
  565. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  566. 0:0/6/physics_layer_0/angular_velocity = 0.0
  567. 0:0/7 = 7
  568. 0:0/7/flip_h = true
  569. 0:0/7/flip_v = true
  570. 0:0/7/transpose = true
  571. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  572. 0:0/7/physics_layer_0/angular_velocity = 0.0
  573. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_exupg"]
  574. texture = ExtResource("1")
  575. margins = Vector2i(64, 0)
  576. texture_region_size = Vector2i(64, 64)
  577. 0:0/next_alternative_id = 8
  578. 0:0/0 = 0
  579. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  580. 0:0/0/physics_layer_0/angular_velocity = 0.0
  581. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
  582. 0:0/1 = 1
  583. 0:0/1/flip_h = true
  584. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  585. 0:0/1/physics_layer_0/angular_velocity = 0.0
  586. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
  587. 0:0/2 = 2
  588. 0:0/2/flip_v = true
  589. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  590. 0:0/2/physics_layer_0/angular_velocity = 0.0
  591. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
  592. 0:0/3 = 3
  593. 0:0/3/flip_h = true
  594. 0:0/3/flip_v = true
  595. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  596. 0:0/3/physics_layer_0/angular_velocity = 0.0
  597. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
  598. 0:0/4 = 4
  599. 0:0/4/transpose = true
  600. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  601. 0:0/4/physics_layer_0/angular_velocity = 0.0
  602. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 32, -32, 32)
  603. 0:0/5 = 5
  604. 0:0/5/flip_h = true
  605. 0:0/5/transpose = true
  606. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  607. 0:0/5/physics_layer_0/angular_velocity = 0.0
  608. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 32, 32, 32)
  609. 0:0/6 = 6
  610. 0:0/6/flip_v = true
  611. 0:0/6/transpose = true
  612. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  613. 0:0/6/physics_layer_0/angular_velocity = 0.0
  614. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -32, -32, -32)
  615. 0:0/7 = 7
  616. 0:0/7/flip_h = true
  617. 0:0/7/flip_v = true
  618. 0:0/7/transpose = true
  619. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  620. 0:0/7/physics_layer_0/angular_velocity = 0.0
  621. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -32, 32, -32)
  622. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vhpsr"]
  623. texture = ExtResource("1")
  624. margins = Vector2i(128, 0)
  625. texture_region_size = Vector2i(64, 64)
  626. 0:0/next_alternative_id = 8
  627. 0:0/0 = 0
  628. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  629. 0:0/0/physics_layer_0/angular_velocity = 0.0
  630. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 14, -32, 14)
  631. 0:0/1 = 1
  632. 0:0/1/flip_h = true
  633. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  634. 0:0/1/physics_layer_0/angular_velocity = 0.0
  635. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 14, 32, 14)
  636. 0:0/2 = 2
  637. 0:0/2/flip_v = true
  638. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  639. 0:0/2/physics_layer_0/angular_velocity = 0.0
  640. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -14, -32, -14)
  641. 0:0/3 = 3
  642. 0:0/3/flip_h = true
  643. 0:0/3/flip_v = true
  644. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  645. 0:0/3/physics_layer_0/angular_velocity = 0.0
  646. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -14, 32, -14)
  647. 0:0/4 = 4
  648. 0:0/4/transpose = true
  649. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  650. 0:0/4/physics_layer_0/angular_velocity = 0.0
  651. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 14, -32, 14)
  652. 0:0/5 = 5
  653. 0:0/5/flip_h = true
  654. 0:0/5/transpose = true
  655. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  656. 0:0/5/physics_layer_0/angular_velocity = 0.0
  657. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 14, 32, 14)
  658. 0:0/6 = 6
  659. 0:0/6/flip_v = true
  660. 0:0/6/transpose = true
  661. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  662. 0:0/6/physics_layer_0/angular_velocity = 0.0
  663. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -14, -32, -14)
  664. 0:0/7 = 7
  665. 0:0/7/flip_h = true
  666. 0:0/7/flip_v = true
  667. 0:0/7/transpose = true
  668. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  669. 0:0/7/physics_layer_0/angular_velocity = 0.0
  670. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -14, 32, -14)
  671. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_cyfft"]
  672. texture = ExtResource("1")
  673. margins = Vector2i(192, 0)
  674. texture_region_size = Vector2i(64, 64)
  675. 0:0/next_alternative_id = 8
  676. 0:0/0 = 0
  677. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  678. 0:0/0/physics_layer_0/angular_velocity = 0.0
  679. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 11, -32, 11)
  680. 0:0/1 = 1
  681. 0:0/1/flip_h = true
  682. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  683. 0:0/1/physics_layer_0/angular_velocity = 0.0
  684. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 11, 32, 11)
  685. 0:0/2 = 2
  686. 0:0/2/flip_v = true
  687. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  688. 0:0/2/physics_layer_0/angular_velocity = 0.0
  689. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -11, -32, -11)
  690. 0:0/3 = 3
  691. 0:0/3/flip_h = true
  692. 0:0/3/flip_v = true
  693. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  694. 0:0/3/physics_layer_0/angular_velocity = 0.0
  695. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -11, 32, -11)
  696. 0:0/4 = 4
  697. 0:0/4/transpose = true
  698. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  699. 0:0/4/physics_layer_0/angular_velocity = 0.0
  700. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -22, 32, -22, 32, 11, -32, 11)
  701. 0:0/5 = 5
  702. 0:0/5/flip_h = true
  703. 0:0/5/transpose = true
  704. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  705. 0:0/5/physics_layer_0/angular_velocity = 0.0
  706. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -22, -32, -22, -32, 11, 32, 11)
  707. 0:0/6 = 6
  708. 0:0/6/flip_v = true
  709. 0:0/6/transpose = true
  710. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  711. 0:0/6/physics_layer_0/angular_velocity = 0.0
  712. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 22, 32, 22, 32, -11, -32, -11)
  713. 0:0/7 = 7
  714. 0:0/7/flip_h = true
  715. 0:0/7/flip_v = true
  716. 0:0/7/transpose = true
  717. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  718. 0:0/7/physics_layer_0/angular_velocity = 0.0
  719. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 22, -32, 22, -32, -11, 32, -11)
  720. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_bhnsj"]
  721. texture = ExtResource("1")
  722. margins = Vector2i(256, 0)
  723. texture_region_size = Vector2i(64, 64)
  724. 0:0/next_alternative_id = 8
  725. 0:0/0 = 0
  726. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  727. 0:0/0/physics_layer_0/angular_velocity = 0.0
  728. 0:0/1 = 1
  729. 0:0/1/flip_h = true
  730. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  731. 0:0/1/physics_layer_0/angular_velocity = 0.0
  732. 0:0/2 = 2
  733. 0:0/2/flip_v = true
  734. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  735. 0:0/2/physics_layer_0/angular_velocity = 0.0
  736. 0:0/3 = 3
  737. 0:0/3/flip_h = true
  738. 0:0/3/flip_v = true
  739. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  740. 0:0/3/physics_layer_0/angular_velocity = 0.0
  741. 0:0/4 = 4
  742. 0:0/4/transpose = true
  743. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  744. 0:0/4/physics_layer_0/angular_velocity = 0.0
  745. 0:0/5 = 5
  746. 0:0/5/flip_h = true
  747. 0:0/5/transpose = true
  748. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  749. 0:0/5/physics_layer_0/angular_velocity = 0.0
  750. 0:0/6 = 6
  751. 0:0/6/flip_v = true
  752. 0:0/6/transpose = true
  753. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  754. 0:0/6/physics_layer_0/angular_velocity = 0.0
  755. 0:0/7 = 7
  756. 0:0/7/flip_h = true
  757. 0:0/7/flip_v = true
  758. 0:0/7/transpose = true
  759. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  760. 0:0/7/physics_layer_0/angular_velocity = 0.0
  761. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_xb6sn"]
  762. texture = ExtResource("1")
  763. margins = Vector2i(0, 64)
  764. texture_region_size = Vector2i(64, 64)
  765. 0:0/next_alternative_id = 8
  766. 0:0/0 = 0
  767. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  768. 0:0/0/physics_layer_0/angular_velocity = 0.0
  769. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
  770. 0:0/1 = 1
  771. 0:0/1/flip_h = true
  772. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  773. 0:0/1/physics_layer_0/angular_velocity = 0.0
  774. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
  775. 0:0/2 = 2
  776. 0:0/2/flip_v = true
  777. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  778. 0:0/2/physics_layer_0/angular_velocity = 0.0
  779. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
  780. 0:0/3 = 3
  781. 0:0/3/flip_h = true
  782. 0:0/3/flip_v = true
  783. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  784. 0:0/3/physics_layer_0/angular_velocity = 0.0
  785. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
  786. 0:0/4 = 4
  787. 0:0/4/transpose = true
  788. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  789. 0:0/4/physics_layer_0/angular_velocity = 0.0
  790. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
  791. 0:0/5 = 5
  792. 0:0/5/flip_h = true
  793. 0:0/5/transpose = true
  794. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  795. 0:0/5/physics_layer_0/angular_velocity = 0.0
  796. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
  797. 0:0/6 = 6
  798. 0:0/6/flip_v = true
  799. 0:0/6/transpose = true
  800. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  801. 0:0/6/physics_layer_0/angular_velocity = 0.0
  802. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
  803. 0:0/7 = 7
  804. 0:0/7/flip_h = true
  805. 0:0/7/flip_v = true
  806. 0:0/7/transpose = true
  807. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  808. 0:0/7/physics_layer_0/angular_velocity = 0.0
  809. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
  810. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vh3ia"]
  811. texture = ExtResource("1")
  812. margins = Vector2i(64, 64)
  813. texture_region_size = Vector2i(64, 64)
  814. 0:0/next_alternative_id = 8
  815. 0:0/0 = 0
  816. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  817. 0:0/0/physics_layer_0/angular_velocity = 0.0
  818. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
  819. 0:0/1 = 1
  820. 0:0/1/flip_h = true
  821. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  822. 0:0/1/physics_layer_0/angular_velocity = 0.0
  823. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
  824. 0:0/2 = 2
  825. 0:0/2/flip_v = true
  826. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  827. 0:0/2/physics_layer_0/angular_velocity = 0.0
  828. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
  829. 0:0/3 = 3
  830. 0:0/3/flip_h = true
  831. 0:0/3/flip_v = true
  832. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  833. 0:0/3/physics_layer_0/angular_velocity = 0.0
  834. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
  835. 0:0/4 = 4
  836. 0:0/4/transpose = true
  837. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  838. 0:0/4/physics_layer_0/angular_velocity = 0.0
  839. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
  840. 0:0/5 = 5
  841. 0:0/5/flip_h = true
  842. 0:0/5/transpose = true
  843. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  844. 0:0/5/physics_layer_0/angular_velocity = 0.0
  845. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
  846. 0:0/6 = 6
  847. 0:0/6/flip_v = true
  848. 0:0/6/transpose = true
  849. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  850. 0:0/6/physics_layer_0/angular_velocity = 0.0
  851. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
  852. 0:0/7 = 7
  853. 0:0/7/flip_h = true
  854. 0:0/7/flip_v = true
  855. 0:0/7/transpose = true
  856. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  857. 0:0/7/physics_layer_0/angular_velocity = 0.0
  858. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
  859. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_rkc7e"]
  860. texture = ExtResource("1")
  861. margins = Vector2i(64, 128)
  862. texture_region_size = Vector2i(64, 64)
  863. 0:0/next_alternative_id = 8
  864. 0:0/0 = 0
  865. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  866. 0:0/0/physics_layer_0/angular_velocity = 0.0
  867. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
  868. 0:0/1 = 1
  869. 0:0/1/flip_h = true
  870. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  871. 0:0/1/physics_layer_0/angular_velocity = 0.0
  872. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
  873. 0:0/2 = 2
  874. 0:0/2/flip_v = true
  875. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  876. 0:0/2/physics_layer_0/angular_velocity = 0.0
  877. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
  878. 0:0/3 = 3
  879. 0:0/3/flip_h = true
  880. 0:0/3/flip_v = true
  881. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  882. 0:0/3/physics_layer_0/angular_velocity = 0.0
  883. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
  884. 0:0/4 = 4
  885. 0:0/4/transpose = true
  886. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  887. 0:0/4/physics_layer_0/angular_velocity = 0.0
  888. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
  889. 0:0/5 = 5
  890. 0:0/5/flip_h = true
  891. 0:0/5/transpose = true
  892. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  893. 0:0/5/physics_layer_0/angular_velocity = 0.0
  894. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, -32, -32, -32, 32, 32, 32)
  895. 0:0/6 = 6
  896. 0:0/6/flip_v = true
  897. 0:0/6/transpose = true
  898. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  899. 0:0/6/physics_layer_0/angular_velocity = 0.0
  900. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 32, 32, 32, 32, -32, -32, -32)
  901. 0:0/7 = 7
  902. 0:0/7/flip_h = true
  903. 0:0/7/flip_v = true
  904. 0:0/7/transpose = true
  905. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  906. 0:0/7/physics_layer_0/angular_velocity = 0.0
  907. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, 32, -32, 32, -32, -32, 32, -32)
  908. [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_pxbka"]
  909. texture = ExtResource("1")
  910. margins = Vector2i(128, 128)
  911. texture_region_size = Vector2i(64, 64)
  912. 0:0/next_alternative_id = 8
  913. 0:0/0 = 0
  914. 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
  915. 0:0/0/physics_layer_0/angular_velocity = 0.0
  916. 0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 15.2426, -32, -24.7454, 26.1805, 32, -32, 32)
  917. 0:0/0/physics_layer_0/polygon_0/one_way = true
  918. 0:0/1 = 1
  919. 0:0/1/flip_h = true
  920. 0:0/1/physics_layer_0/linear_velocity = Vector2(0, 0)
  921. 0:0/1/physics_layer_0/angular_velocity = 0.0
  922. 0:0/1/physics_layer_0/polygon_0/points = PackedVector2Array(32, 15.2426, 32, -24.7454, -26.1805, 32, 32, 32)
  923. 0:0/1/physics_layer_0/polygon_0/one_way = true
  924. 0:0/2 = 2
  925. 0:0/2/flip_v = true
  926. 0:0/2/physics_layer_0/linear_velocity = Vector2(0, 0)
  927. 0:0/2/physics_layer_0/angular_velocity = 0.0
  928. 0:0/2/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -15.2426, -32, 24.7454, 26.1805, -32, -32, -32)
  929. 0:0/2/physics_layer_0/polygon_0/one_way = true
  930. 0:0/3 = 3
  931. 0:0/3/flip_h = true
  932. 0:0/3/flip_v = true
  933. 0:0/3/physics_layer_0/linear_velocity = Vector2(0, 0)
  934. 0:0/3/physics_layer_0/angular_velocity = 0.0
  935. 0:0/3/physics_layer_0/polygon_0/points = PackedVector2Array(32, -15.2426, 32, 24.7454, -26.1805, -32, 32, -32)
  936. 0:0/3/physics_layer_0/polygon_0/one_way = true
  937. 0:0/4 = 4
  938. 0:0/4/transpose = true
  939. 0:0/4/physics_layer_0/linear_velocity = Vector2(0, 0)
  940. 0:0/4/physics_layer_0/angular_velocity = 0.0
  941. 0:0/4/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 15.2426, -32, -24.7454, 26.1805, 32, -32, 32)
  942. 0:0/4/physics_layer_0/polygon_0/one_way = true
  943. 0:0/5 = 5
  944. 0:0/5/flip_h = true
  945. 0:0/5/transpose = true
  946. 0:0/5/physics_layer_0/linear_velocity = Vector2(0, 0)
  947. 0:0/5/physics_layer_0/angular_velocity = 0.0
  948. 0:0/5/physics_layer_0/polygon_0/points = PackedVector2Array(32, 15.2426, 32, -24.7454, -26.1805, 32, 32, 32)
  949. 0:0/5/physics_layer_0/polygon_0/one_way = true
  950. 0:0/6 = 6
  951. 0:0/6/flip_v = true
  952. 0:0/6/transpose = true
  953. 0:0/6/physics_layer_0/linear_velocity = Vector2(0, 0)
  954. 0:0/6/physics_layer_0/angular_velocity = 0.0
  955. 0:0/6/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -15.2426, -32, 24.7454, 26.1805, -32, -32, -32)
  956. 0:0/6/physics_layer_0/polygon_0/one_way = true
  957. 0:0/7 = 7
  958. 0:0/7/flip_h = true
  959. 0:0/7/flip_v = true
  960. 0:0/7/transpose = true
  961. 0:0/7/physics_layer_0/linear_velocity = Vector2(0, 0)
  962. 0:0/7/physics_layer_0/angular_velocity = 0.0
  963. 0:0/7/physics_layer_0/polygon_0/points = PackedVector2Array(32, -15.2426, 32, 24.7454, -26.1805, -32, 32, -32)
  964. 0:0/7/physics_layer_0/polygon_0/one_way = true
  965. [resource]
  966. tile_size = Vector2i(64, 64)
  967. physics_layer_0/collision_layer = 16
  968. sources/0 = SubResource("TileSetAtlasSource_86n7h")
  969. sources/1 = SubResource("TileSetAtlasSource_6lnxi")
  970. sources/2 = SubResource("TileSetAtlasSource_exupg")
  971. sources/3 = SubResource("TileSetAtlasSource_vhpsr")
  972. sources/4 = SubResource("TileSetAtlasSource_cyfft")
  973. sources/5 = SubResource("TileSetAtlasSource_bhnsj")
  974. sources/6 = SubResource("TileSetAtlasSource_xb6sn")
  975. sources/7 = SubResource("TileSetAtlasSource_vh3ia")
  976. sources/8 = SubResource("TileSetAtlasSource_rkc7e")
  977. sources/9 = SubResource("TileSetAtlasSource_pxbka")
  978. sources/10 = SubResource("TileSetAtlasSource_v64xb")
  979. sources/11 = SubResource("TileSetAtlasSource_61wbh")
  980. sources/12 = SubResource("TileSetAtlasSource_mnnpc")
  981. sources/13 = SubResource("TileSetAtlasSource_vhvu4")
  982. sources/14 = SubResource("TileSetAtlasSource_nfnit")
  983. sources/15 = SubResource("TileSetAtlasSource_o2np1")
  984. sources/16 = SubResource("TileSetAtlasSource_yr11e")
  985. sources/17 = SubResource("TileSetAtlasSource_74kwm")
  986. sources/18 = SubResource("TileSetAtlasSource_jxo3y")
  987. sources/19 = SubResource("TileSetAtlasSource_70rax")