project.godot 5.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108
  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Physics-Based Platformer 2D"
  11. config/description="This demo uses RigidBody2D for the player and enemies. These
  12. character controllers are more powerful than CharacterBody2D,
  13. but can be more difficult to handle, as they require
  14. manual modification of the RigidBody3D velocity."
  15. config/tags=PackedStringArray("2d", "demo", "official", "physics", "tilemap")
  16. run/main_scene="res://stage.tscn"
  17. config/features=PackedStringArray("4.2")
  18. config/icon="res://icon.webp"
  19. [debug]
  20. gdscript/warnings/untyped_declaration=1
  21. [display]
  22. window/size/viewport_width=800
  23. window/size/viewport_height=480
  24. window/stretch/mode="canvas_items"
  25. window/stretch/aspect="keep_height"
  26. window/stretch/scale_mode="integer"
  27. [importer_defaults]
  28. texture={
  29. "compress/bptc_ldr": 0,
  30. "compress/hdr_mode": 0,
  31. "compress/lossy_quality": 0.7,
  32. "compress/mode": 0,
  33. "compress/normal_map": 0,
  34. "detect_3d": false,
  35. "flags/anisotropic": false,
  36. "flags/filter": false,
  37. "flags/mipmaps": false,
  38. "flags/repeat": 0,
  39. "flags/srgb": 2,
  40. "process/HDR_as_SRGB": false,
  41. "process/fix_alpha_border": true,
  42. "process/invert_color": false,
  43. "process/premult_alpha": false,
  44. "size_limit": 0,
  45. "stream": false,
  46. "svg/scale": 1.0
  47. }
  48. [input]
  49. jump={
  50. "deadzone": 0.2,
  51. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":122,"echo":false,"script":null)
  52. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
  53. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
  54. ]
  55. }
  56. move_left={
  57. "deadzone": 0.2,
  58. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":113,"echo":false,"script":null)
  59. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
  60. , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
  61. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":13,"pressure":0.0,"pressed":false,"script":null)
  62. ]
  63. }
  64. move_right={
  65. "deadzone": 0.2,
  66. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
  67. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
  68. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
  69. , Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":0,"axis":0,"axis_value":1.0,"script":null)
  70. ]
  71. }
  72. shoot={
  73. "deadzone": 0.2,
  74. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"echo":false,"script":null)
  75. , Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
  76. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":2,"pressure":0.0,"pressed":false,"script":null)
  77. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":7,"pressure":0.0,"pressed":false,"script":null)
  78. ]
  79. }
  80. spawn={
  81. "deadzone": 0.2,
  82. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"echo":false,"script":null)
  83. , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
  84. ]
  85. }
  86. [physics]
  87. common/physics_ticks_per_second=120
  88. 2d/default_gravity=900
  89. [rendering]
  90. textures/canvas_textures/default_texture_filter=0
  91. renderer/rendering_method="gl_compatibility"
  92. renderer/rendering_method.mobile="gl_compatibility"