tileset.tres 1.2 KB

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  1. [gd_resource type="TileSet" load_steps=3 format=2]
  2. [ext_resource path="res://brickfloor.png" type="Texture" id=1]
  3. [sub_resource type="RectangleShape2D" id=1]
  4. extents = Vector2( 24, 24 )
  5. [resource]
  6. 0/name = "wall"
  7. 0/texture = ExtResource( 1 )
  8. 0/tex_offset = Vector2( 0, 0 )
  9. 0/modulate = Color( 1, 1, 1, 1 )
  10. 0/region = Rect2( 0, 0, 48, 48 )
  11. 0/tile_mode = 0
  12. 0/occluder_offset = Vector2( 24, 24 )
  13. 0/navigation_offset = Vector2( 24, 24 )
  14. 0/shape_offset = Vector2( 24, 24 )
  15. 0/shape_transform = Transform2D( 1, 0, 0, 1, 24, 24 )
  16. 0/shape = SubResource( 1 )
  17. 0/shape_one_way = false
  18. 0/shape_one_way_margin = 1.0
  19. 0/shapes = [ {
  20. "autotile_coord": Vector2( 0, 0 ),
  21. "one_way": false,
  22. "one_way_margin": 1.0,
  23. "shape": SubResource( 1 ),
  24. "shape_transform": Transform2D( 1, 0, 0, 1, 24, 24 )
  25. } ]
  26. 0/z_index = 0
  27. 1/name = "floor"
  28. 1/texture = ExtResource( 1 )
  29. 1/tex_offset = Vector2( 0, 0 )
  30. 1/modulate = Color( 1, 1, 1, 1 )
  31. 1/region = Rect2( 48, 0, 48, 48 )
  32. 1/tile_mode = 0
  33. 1/occluder_offset = Vector2( 24, 24 )
  34. 1/navigation_offset = Vector2( 24, 24 )
  35. 1/shape_offset = Vector2( 0, 0 )
  36. 1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
  37. 1/shape_one_way = false
  38. 1/shape_one_way_margin = 0.0
  39. 1/shapes = [ ]
  40. 1/z_index = 0