project.godot 2.2 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. [application]
  10. config/name="Input Mapping GUI"
  11. config/description="A demo showing how to build an input key remapping screen.
  12. - Click the buttons to change the bound keys.
  13. - Persists the keys to disk, so they are preserved
  14. after the project is restarted."
  15. run/main_scene="res://InputRemapMenu.tscn"
  16. config/icon="res://icon.png"
  17. [display]
  18. window/size/width=640
  19. window/size/height=480
  20. window/dpi/allow_hidpi=true
  21. window/stretch/mode="2d"
  22. window/stretch/aspect="expand"
  23. [gdnative]
  24. singletons=[ ]
  25. [input]
  26. move_right={
  27. "deadzone": 0.5,
  28. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
  29. ]
  30. }
  31. move_left={
  32. "deadzone": 0.5,
  33. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
  34. ]
  35. }
  36. look_up={
  37. "deadzone": 0.5,
  38. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
  39. ]
  40. }
  41. crouch={
  42. "deadzone": 0.5,
  43. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
  44. ]
  45. }
  46. dash={
  47. "deadzone": 0.5,
  48. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777237,"unicode":0,"echo":false,"script":null)
  49. ]
  50. }
  51. [rendering]
  52. quality/driver/driver_name="GLES2"
  53. vram_compression/import_etc=true
  54. vram_compression/import_etc2=false