Aaron Franke 814909538f Update projects to Godot 3.3 | %!s(int64=4) %!d(string=hai) anos | |
---|---|---|
.. | ||
README.md | %!s(int64=4) %!d(string=hai) anos | |
generator.tscn | %!s(int64=4) %!d(string=hai) anos | |
generator_demo.gd | %!s(int64=4) %!d(string=hai) anos | |
project.godot | %!s(int64=3) %!d(string=hai) anos |
This is a demo showing how one can generate and play audio samples from GDScript. It plays a simple 440 Hz sine wave at 22050 Hz.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/526
It uses the push_frame()
method on an AudioStreamGeneratorPlayback
object, which is inside of an
AudioStreamPlayer
node, to generate audio frame-by-frame based on pulse_hz
.