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- extends Control
- onready var item_list = get_node("ItemList")
- func _ready():
- for item in AudioServer.get_device_list():
- item_list.add_item(item)
- var device = AudioServer.get_device()
- for i in range(item_list.get_item_count()):
- if device == item_list.get_item_text(i):
- item_list.select(i)
- break
- func _process(_delta):
- var speaker_mode_text = "Stereo"
- var speaker_mode = AudioServer.get_speaker_mode()
- if speaker_mode == AudioServer.SPEAKER_SURROUND_31:
- speaker_mode_text = "Surround 3.1"
- elif speaker_mode == AudioServer.SPEAKER_SURROUND_51:
- speaker_mode_text = "Surround 5.1"
- elif speaker_mode == AudioServer.SPEAKER_SURROUND_71:
- speaker_mode_text = "Surround 7.1"
- $DeviceInfo.text = "Current Device: " + AudioServer.get_device() + "\n"
- $DeviceInfo.text += "Speaker Mode: " + speaker_mode_text
- func _on_Button_button_down():
- for item in item_list.get_selected_items():
- var device = item_list.get_item_text(item)
- AudioServer.set_device(device)
- func _on_Play_Audio_button_down():
- if $AudioStreamPlayer.playing:
- $AudioStreamPlayer.stop()
- $PlayAudio.text = "Play Audio"
- else:
- $AudioStreamPlayer.play()
- $PlayAudio.text = "Stop Audio"
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