Aaron Franke 7e129db12e Use "not" instead of the exclamation mark in GDScript files | %!s(int64=3) %!d(string=hai) anos | |
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.. | ||
art | %!s(int64=4) %!d(string=hai) anos | |
screenshots | %!s(int64=4) %!d(string=hai) anos | |
shaders | %!s(int64=4) %!d(string=hai) anos | |
README.md | %!s(int64=4) %!d(string=hai) anos | |
icon.png | %!s(int64=4) %!d(string=hai) anos | |
icon.png.import | %!s(int64=4) %!d(string=hai) anos | |
project.godot | %!s(int64=3) %!d(string=hai) anos | |
screen_shaders.gd | %!s(int64=3) %!d(string=hai) anos | |
screen_shaders.tscn | %!s(int64=3) %!d(string=hai) anos |
Several examples of full screen 2D shader processing. Many common full-res effects are implemented here for reference.
Language: GDSL and GDScript
Renderer: GLES 3 (the blur effect is not available in GLES 2, the rest work)
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/122