contrasted.shader 156 B

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  1. shader_type canvas_item;
  2. void fragment() {
  3. vec3 c = textureLod(SCREEN_TEXTURE, SCREEN_UV, 0.0).rgb;
  4. c = mod(c + vec3(0.5), vec3(1.0));
  5. COLOR.rgb = c;
  6. }