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- extends Test
- export(int, 1, 100) var height = 10
- export(Vector2) var box_size = Vector2(40.0, 40.0)
- export(Vector2) var box_spacing = Vector2(0.0, 0.0)
- func _ready():
- _create_pyramid()
- func _create_pyramid():
- var root_node = $Pyramid
- var template_body = create_rigidbody_box(box_size, true)
- var pos_y = -0.5 * box_size.y - box_spacing.y
- for level in height:
- var level_index = height - level - 1
- var num_boxes = 2 * level_index + 1
- var row_node = Node2D.new()
- row_node.position = Vector2(0.0, pos_y)
- row_node.name = "Row%02d" % (level + 1)
- root_node.add_child(row_node)
- var pos_x = -0.5 * (num_boxes - 1) * (box_size.x + box_spacing.x)
- for box_index in range(num_boxes):
- var box = template_body.duplicate()
- box.position = Vector2(pos_x, 0.0)
- box.name = "Box%02d" % (box_index + 1)
- row_node.add_child(box)
- pos_x += box_size.x + box_spacing.x
- pos_y -= box_size.y + box_spacing.y
- template_body.queue_free()
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