Aaron Franke 814909538f Update projects to Godot 3.3 %!s(int64=4) %!d(string=hai) anos
..
audio 2fb80980b9 2d/physics_platformer works flawlessly on Godot 3.1 beta 8 (#312) %!s(int64=5) %!d(string=hai) anos
background fcc7d5c723 Optimize PNG images using oxipng %!s(int64=4) %!d(string=hai) anos
coin 814909538f Update projects to Godot 3.3 %!s(int64=3) %!d(string=hai) anos
enemy 159adfd421 Add trailing commas to enums %!s(int64=4) %!d(string=hai) anos
platform 918a289ee2 Format files using updated file_format.sh %!s(int64=4) %!d(string=hai) anos
player 814909538f Update projects to Godot 3.3 %!s(int64=3) %!d(string=hai) anos
screenshots fcc7d5c723 Optimize PNG images using oxipng %!s(int64=4) %!d(string=hai) anos
README.md d4bf89d364 Link to the asset library from the README of each demo %!s(int64=4) %!d(string=hai) anos
Stage.tscn 073640ffcc Merge pull request #414 from aaronfranke/2d-3.2 %!s(int64=4) %!d(string=hai) anos
Tileset.tres 189d6ac9b4 Misc fixes and tweaks to many demos %!s(int64=4) %!d(string=hai) anos
TilesetEdit.tscn fbe6286656 for the 2d platformer demos changing the asset resolution from 2x upscaled to "true" pixel art, also adjusting values likes positions %!s(int64=4) %!d(string=hai) anos
icon.png fcc7d5c723 Optimize PNG images using oxipng %!s(int64=4) %!d(string=hai) anos
icon.png.import 2fb80980b9 2d/physics_platformer works flawlessly on Godot 3.1 beta 8 (#312) %!s(int64=5) %!d(string=hai) anos
project.godot 814909538f Update projects to Godot 3.3 %!s(int64=3) %!d(string=hai) anos
tiles_demo.png fcc7d5c723 Optimize PNG images using oxipng %!s(int64=4) %!d(string=hai) anos
tiles_demo.png.import fbe6286656 for the 2d platformer demos changing the asset resolution from 2x upscaled to "true" pixel art, also adjusting values likes positions %!s(int64=4) %!d(string=hai) anos

README.md

Physics Platformer

This demo uses RigidBody2D for the player and enemies. These character controllers are more powerful than KinematicBody2D, but can be more difficult to handle, as they require manual modification of the RigidBody velocity.

Language: GDScript

Renderer: GLES 3 (particles are not available in GLES 2)

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/119

How does it work?

The player and enemies use dynamic character controllers for movement, made with RigidBody2D, which means that they can perfectly interact with physics (there is a see-saw, and you can even ride enemies). Because of this, all movement must be done in sync with the physics engine, inside of _integrate_forces().

Screenshots

Screenshot of the beginning

Screenshot of the seesaw and the player riding an enemy

Music

"Pompy" by Hubert Lamontagne (madbr) https://soundcloud.com/madbr/pompy