Aaron Franke 814909538f Update projects to Godot 3.3 4 vuotta sitten
..
screenshots fcc7d5c723 Optimize PNG images using oxipng 4 vuotta sitten
README.md d4bf89d364 Link to the asset library from the README of each demo 4 vuotta sitten
dungeon.tscn 35bd408367 Update and improve isometric demo for 3.2 4 vuotta sitten
icon.png 184b0fe5f8 Optimize all images using `oxipng -o6 --strip all --zopfli` 5 vuotta sitten
icon.png.import a45b84a5ad Handle multiple resolutions in most demos 4 vuotta sitten
isotiles.png 184b0fe5f8 Optimize all images using `oxipng -o6 --strip all --zopfli` 5 vuotta sitten
isotiles.png.import a45b84a5ad Handle multiple resolutions in most demos 4 vuotta sitten
project.godot 814909538f Update projects to Godot 3.3 3 vuotta sitten
tileset.tres 189d6ac9b4 Misc fixes and tweaks to many demos 4 vuotta sitten
tileset_edit.tscn 35bd408367 Update and improve isometric demo for 3.2 4 vuotta sitten
troll.gd 006309bd6f Many tweaks thanks to IAmActuallyCthulhu 4 vuotta sitten
troll.png 184b0fe5f8 Optimize all images using `oxipng -o6 --strip all --zopfli` 5 vuotta sitten
troll.png.import a45b84a5ad Handle multiple resolutions in most demos 4 vuotta sitten
troll.tscn 35bd408367 Update and improve isometric demo for 3.2 4 vuotta sitten

README.md

Isometric Game

This demo shows a traditional isometric view with depth sorting.

A character can move around the level and will also slide around objects, as well as be occluded when standing in front or behind them.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/112

How does it work?

The level uses a TileMap in which the tiles have different vertical offsets. The walls, doors, and pillars each have StaticBody2D and CollisionPolygon2D at their base. The player also has a collider at its base, which makes the player collide with the level.

Screenshots

Screenshot