project.godot 795 B

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="OpenXR Composition Layers"
  11. run/main_scene="res://main.tscn"
  12. config/features=PackedStringArray("4.3", "GL Compatibility")
  13. config/icon="res://icon.svg"
  14. [rendering]
  15. renderer/rendering_method="gl_compatibility"
  16. renderer/rendering_method.mobile="gl_compatibility"
  17. textures/vram_compression/import_etc2_astc=true
  18. anti_aliasing/quality/msaa_3d=1
  19. [xr]
  20. openxr/enabled=true
  21. openxr/reference_space=2
  22. openxr/foveation_level=3
  23. openxr/foveation_dynamic=true
  24. openxr/extensions/hand_tracking=false
  25. shaders/enabled=true