shahriarlabib000 723331f814 updated README and Screenshots (#1111) | пре 3 месеци | |
---|---|---|
.. | ||
screenshots | пре 3 месеци | |
3d_in_2d.gd | пре 6 месеци | |
3d_in_2d.tscn | пре 8 месеци | |
README.md | пре 3 месеци | |
icon.webp | пре 1 година | |
icon.webp.import | пре 1 година | |
project.godot | пре 3 месеци | |
robot.glb | пре 3 месеци | |
robot.glb.import | пре 3 месеци | |
robot_3d.gd | пре 6 месеци | |
robot_3d.tscn | пре 3 месеци | |
robot_demo.png | пре 4 година | |
robot_demo.png.import | пре 10 месеци |
A demo showing how a 3D scene can be shown within a 2D one using viewports.
Language: GDScript
Renderer: Compatibility
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2804
The 3D robot is rendered to a custom
Viewport
node rather than the main Viewport. In the code,
get_texture()
is called on the Viewport to get a
ViewportTexture
,
which is then assigned to the sprite's texture.