project.godot 983 B

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Android in-app purchases with C#"
  11. config/description="This demo shows how to make in-app payments in Android in C#.
  12. Note: Running the demo requires exporting and uploading the game to Google Play."
  13. config/tags=PackedStringArray("demo", "mobile", "official", "porting")
  14. run/main_scene="res://main.tscn"
  15. config/features=PackedStringArray("4.3", "C#", "Mobile")
  16. config/icon="res://icon.webp"
  17. [display]
  18. window/stretch/mode="canvas_items"
  19. window/stretch/aspect="expand"
  20. [dotnet]
  21. project/assembly_name="Android in-app purchases with C#"
  22. [rendering]
  23. renderer/rendering_method="gl_compatibility"
  24. renderer/rendering_method.mobile="gl_compatibility"
  25. textures/vram_compression/import_etc2_astc=true