|
7 miesięcy temu | |
---|---|---|
.. | ||
screenshots | 2 lat temu | |
README.md | 9 miesięcy temu | |
icon.webp | 2 lat temu | |
icon.webp.import | 2 lat temu | |
information.gd | 2 lat temu | |
project.godot | 7 miesięcy temu | |
vrs.gd | 10 miesięcy temu | |
vrs.tscn | 7 miesięcy temu | |
vrs_texture.gdshader | 2 lat temu | |
vrs_texture.png | 2 lat temu | |
vrs_texture.png.import | 2 lat temu | |
vrs_texture_original.png | 2 lat temu | |
vrs_texture_original.png.import | 2 lat temu |
This project showcases how to use variable rate shading (VRS) in 3D to improve performance.
Performance metrics are also displayed to evaluate potential performance gains.
Language: GDScript
Renderer: Forward+
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2753