Hugo Locurcio e9f0f75c5b Update "Grid-based Navigation with AStarGrid2D" demo for 4.1 (#914) hai 1 ano
..
screenshots fcc7d5c723 Optimize PNG images using oxipng %!s(int64=4) %!d(string=hai) anos
sprites 648befbf58 Check for obstacle before teleporting player in Grid-based Pathfinding with Astar (#771) %!s(int64=2) %!d(string=hai) anos
README.md 8ef5764b0d Rework "Grid-based Navigation with Astar" demo %!s(int64=2) %!d(string=hai) anos
character.gd 8ef5764b0d Rework "Grid-based Navigation with Astar" demo %!s(int64=2) %!d(string=hai) anos
game.tscn 8ef5764b0d Rework "Grid-based Navigation with Astar" demo %!s(int64=2) %!d(string=hai) anos
icon.webp 63d1cd9a60 Use 128×128 WebP icons for all demos (#885) %!s(int64=2) %!d(string=hai) anos
icon.webp.import 63d1cd9a60 Use 128×128 WebP icons for all demos (#885) %!s(int64=2) %!d(string=hai) anos
pathfind_astar.gd 502d410777 Update "Grid-based Navigation with AStarGrid2D" demo %!s(int64=2) %!d(string=hai) anos
project.godot e9f0f75c5b Update "Grid-based Navigation with AStarGrid2D" demo for 4.1 (#914) hai 1 ano
tileset.tres 8ef5764b0d Rework "Grid-based Navigation with Astar" demo %!s(int64=2) %!d(string=hai) anos

README.md

Grid-based Navigation with AStarGrid2D

This is an example of using AStarGrid2D for navigation in 2D, complete with Steering Behaviors in order to smooth the movement out.

Language: GDScript

Renderer: Compatibility

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/519

Screenshots

Screenshot