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- [gd_scene load_steps=4 format=2]
- [ext_resource path="res://turn_combat/combatants/sprites/shadow.png" type="Texture" id=1]
- [ext_resource path="res://turn_combat/combatants/sprites/blue.png" type="Texture" id=2]
- [sub_resource type="Animation" id=1]
- resource_name = "take_damage"
- length = 0.2
- loop = false
- step = 0.05
- tracks/0/type = "value"
- tracks/0/path = NodePath("Pivot/Body:modulate")
- tracks/0/interp = 1
- tracks/0/loop_wrap = true
- tracks/0/imported = false
- tracks/0/enabled = true
- tracks/0/keys = {
- "times": PoolRealArray( 0, 0.05, 0.1, 0.15, 0.2 ),
- "transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
- "update": 0,
- "values": [ Color( 1, 1, 1, 1 ), Color( 3, 0.253906, 0.253906, 1 ), Color( 1, 1, 1, 1 ), Color( 3, 0.253906, 0.253906, 1 ), Color( 1, 1, 1, 1 ) ]
- }
- [node name="Sprite" type="Node2D"]
- [node name="AnimationPlayer" type="AnimationPlayer" parent="." index="0"]
- root_node = NodePath("..")
- autoplay = ""
- playback_process_mode = 1
- playback_default_blend_time = 0.0
- playback_speed = 1.0
- anims/take_damage = SubResource( 1 )
- blend_times = [ ]
- [node name="Tween" type="Tween" parent="." index="1"]
- repeat = false
- playback_process_mode = 1
- playback_speed = 1.0
- playback/active = false
- playback/repeat = false
- playback/speed = 1.0
- [node name="Pivot" type="Position2D" parent="." index="2"]
- [node name="Shadow" type="Sprite" parent="Pivot" index="0"]
- position = Vector2( 0, -15 )
- texture = ExtResource( 1 )
- _sections_unfolded = [ "Transform" ]
- [node name="Body" type="Sprite" parent="Pivot" index="1"]
- position = Vector2( 0, -76 )
- texture = ExtResource( 2 )
- _sections_unfolded = [ "Visibility" ]
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