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screenshots | 3 years ago | |
scripts | 5 years ago | |
README.md | 3 years ago | |
ball.png | 4 years ago | |
ball.png.import | 5 years ago | |
icon.png | 4 years ago | |
icon.png.import | 5 years ago | |
paddle.png | 4 years ago | |
paddle.png.import | 4 years ago | |
pong.tscn | 3 years ago | |
project.godot | 3 years ago | |
separator.png | 4 years ago | |
separator.png.import | 5 years ago |
A simple Pong game. This demo shows best practices for game development in Godot, including signals.
Language: VisualScript
Renderer: GLES 2
Note: There is a GDScript version available here.
Note: There is a C# version available here.
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/136
The walls, paddle, and ball are all
Area2D
nodes. When the ball touches the walls or the paddles,
they emit signals and modify the ball.