Aaron Franke 7d64830cfe Ensure most demos have descriptions and screenshots | 3 年之前 | |
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.. | ||
addons | 3 年之前 | |
screenshots | 3 年之前 | |
README.md | 3 年之前 | |
default_env.tres | 4 年之前 | |
icon.png | 4 年之前 | |
icon.png.import | 4 年之前 | |
project.godot | 3 年之前 | |
test_scene.tscn | 3 年之前 |
This contains multiple plugin demos, all placed in a project for convenience.
Due to bug 36713 you need to open the project to import the assets once, then close, then open.
Please see the documentation for editor plugins: https://docs.godotengine.org/en/latest/tutorials/plugins/editor/index.html
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/585
This project contains 4 plugins:
The custom node plugin shows how to create a custom node type
using add_custom_type
. More info.
The material import plugin shows how to make a plugin handle importing a custom file type (mtxt). More info.
The material creator plugin shows how to add a custom dock with some simple functionality. More info.
The main screen plugin is a minimal example of how to create a plugin with a main screen. More info.
To use these plugins in another project, copy any of these
folders to the addons/
folder in a Godot project, and then
enable them in the project settings menu.
For example, the path would look like: addons/custom_node
Plugins can be distributed and installed from the UI. If you make a zip that contains the folder, Godot will recognize it as a plugin and will allow you to install it.
This can be done via the terminal: zip -r custom_node.zip custom_node/*