Aaron Franke 51c0f3abb8 Refactor the plugin demos to be inside of a project for convenience | %!s(int64=4) %!d(string=hai) anos | |
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.. | ||
README.md | %!s(int64=4) %!d(string=hai) anos | |
import.gd | %!s(int64=4) %!d(string=hai) anos | |
plugin.cfg | %!s(int64=4) %!d(string=hai) anos | |
plugin.gd | %!s(int64=4) %!d(string=hai) anos | |
test.mtxt | %!s(int64=4) %!d(string=hai) anos | |
test.mtxt.import | %!s(int64=4) %!d(string=hai) anos |
This plugin demo shows how a custom import system can be added to the editor. In this case, it imports a material. For more information, see this documentation article: https://docs.godotengine.org/en/latest/tutorials/plugins/editor/import_plugins.html
In the editor, try opening test.mtxt
. Godot will recognize
it and import it as a material because of this plugin.