Aaron Franke 51c0f3abb8 Refactor the plugin demos to be inside of a project for convenience %!s(int64=4) %!d(string=hai) anos
..
README.md 51c0f3abb8 Refactor the plugin demos to be inside of a project for convenience %!s(int64=4) %!d(string=hai) anos
import.gd 51c0f3abb8 Refactor the plugin demos to be inside of a project for convenience %!s(int64=4) %!d(string=hai) anos
plugin.cfg 51c0f3abb8 Refactor the plugin demos to be inside of a project for convenience %!s(int64=4) %!d(string=hai) anos
plugin.gd 51c0f3abb8 Refactor the plugin demos to be inside of a project for convenience %!s(int64=4) %!d(string=hai) anos
test.mtxt 51c0f3abb8 Refactor the plugin demos to be inside of a project for convenience %!s(int64=4) %!d(string=hai) anos
test.mtxt.import 51c0f3abb8 Refactor the plugin demos to be inside of a project for convenience %!s(int64=4) %!d(string=hai) anos

README.md

Material Import Plugin Demo

This plugin demo shows how a custom import system can be added to the editor. In this case, it imports a material. For more information, see this documentation article: https://docs.godotengine.org/en/latest/tutorials/plugins/editor/import_plugins.html

In the editor, try opening test.mtxt. Godot will recognize it and import it as a material because of this plugin.