Hugo Locurcio d1f25ca4aa Use `remotesync` instead of the deprecated `sync` in networking demos | %!s(int64=3) %!d(string=hai) anos | |
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.. | ||
multiplayer_bomber | %!s(int64=3) %!d(string=hai) anos | |
multiplayer_pong | %!s(int64=3) %!d(string=hai) anos | |
webrtc_minimal | %!s(int64=3) %!d(string=hai) anos | |
webrtc_signaling | %!s(int64=3) %!d(string=hai) anos | |
websocket_chat | %!s(int64=3) %!d(string=hai) anos | |
websocket_minimal | %!s(int64=3) %!d(string=hai) anos | |
websocket_multiplayer | %!s(int64=3) %!d(string=hai) anos | |
README.md | %!s(int64=4) %!d(string=hai) anos |
These demos showcase networking and/or multiplayer features.
Languages: All have GDScript, WebRTC uses some GDNative
Renderers: Multiplayer Bomber is GLES 3, rest are GLES 2