Hugo Locurcio d1f25ca4aa Use `remotesync` instead of the deprecated `sync` in networking demos 3 år sedan
..
img fcc7d5c723 Optimize PNG images using oxipng 4 år sedan
scene 814909538f Update projects to Godot 3.3 3 år sedan
screenshots 7d64830cfe Ensure most demos have descriptions and screenshots 3 år sedan
script d1f25ca4aa Use `remotesync` instead of the deprecated `sync` in networking demos 3 år sedan
.gitignore 359ef78ee0 Add WebSocket high level multiplayer demo. 5 år sedan
README.md 7d64830cfe Ensure most demos have descriptions and screenshots 3 år sedan
icon.png 50fb2071a0 Improve icon.png for projects using default icon 4 år sedan
project.godot 7d64830cfe Ensure most demos have descriptions and screenshots 3 år sedan

README.md

WebSocket Multiplayer

This is a sample showing how the use WebSockets along with the Multiplayer API in Godot.

Language: GDScript

Renderer: GLES 2

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/540

Screenshots

Screenshot