Aaron Franke d791cd9bda Merge pull request #643 from shahediqbal13/mono-iap-signal-mismatch | %!s(int64=3) %!d(string=hai) anos | |
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2.5d | %!s(int64=3) %!d(string=hai) anos | |
android_iap | %!s(int64=3) %!d(string=hai) anos | |
dodge_the_creeps | %!s(int64=3) %!d(string=hai) anos | |
multiplayer_pong | %!s(int64=3) %!d(string=hai) anos | |
pong | %!s(int64=3) %!d(string=hai) anos | |
README.md | %!s(int64=4) %!d(string=hai) anos |
These demos are written in C#. You must have the Mono version of Godot to run these.
Languages: All have C#, 2.5D has some GDScript
Renderers: Dodge the Creeps is GLES 3, rest are GLES 2
While most of the demos work with any 3.2.x version, these demos require at least Godot 3.2.3 since there are large C#-specific changes in 3.2.3.