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- [gd_scene load_steps=8 format=2]
- [ext_resource path="res://Main.cs" type="Script" id=1]
- [ext_resource path="res://Mob.tscn" type="PackedScene" id=2]
- [ext_resource path="res://Player.tscn" type="PackedScene" id=3]
- [ext_resource path="res://HUD.tscn" type="PackedScene" id=4]
- [ext_resource path="res://art/House In a Forest Loop.ogg" type="AudioStream" id=5]
- [ext_resource path="res://art/gameover.wav" type="AudioStream" id=6]
- [sub_resource type="Curve2D" id=1]
- _data = {
- "points": PoolVector2Array( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 480, 0, 0, 0, 0, 0, 480, 720, 0, 0, 0, 0, 0, 720, 0, 0, 0, 0, 0, 0 )
- }
- [node name="Main" type="Node"]
- script = ExtResource( 1 )
- mobScene = ExtResource( 2 )
- [node name="ColorRect" type="ColorRect" parent="."]
- anchor_right = 1.0
- anchor_bottom = 1.0
- color = Color( 0.219608, 0.372549, 0.380392, 1 )
- [node name="Player" parent="." instance=ExtResource( 3 )]
- [node name="MobTimer" type="Timer" parent="."]
- wait_time = 0.5
- [node name="ScoreTimer" type="Timer" parent="."]
- [node name="StartTimer" type="Timer" parent="."]
- wait_time = 2.0
- one_shot = true
- [node name="StartPosition" type="Position2D" parent="."]
- position = Vector2( 240, 450 )
- [node name="MobPath" type="Path2D" parent="."]
- curve = SubResource( 1 )
- [node name="MobSpawnLocation" type="PathFollow2D" parent="MobPath"]
- [node name="HUD" parent="." instance=ExtResource( 4 )]
- [node name="Music" type="AudioStreamPlayer" parent="."]
- stream = ExtResource( 5 )
- [node name="DeathSound" type="AudioStreamPlayer" parent="."]
- stream = ExtResource( 6 )
- [connection signal="Hit" from="Player" to="." method="GameOver"]
- [connection signal="timeout" from="MobTimer" to="." method="OnMobTimerTimeout"]
- [connection signal="timeout" from="ScoreTimer" to="." method="OnScoreTimerTimeout"]
- [connection signal="timeout" from="StartTimer" to="." method="OnStartTimerTimeout"]
- [connection signal="StartGame" from="HUD" to="." method="NewGame"]
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