project.godot 848 B

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. [application]
  10. config/name="Android in-app purchases with C#"
  11. config/description="This demo shows how to make in-app payments in Android in C#.
  12. Note: Running the demo requires exporting and uploading the game to Google Play."
  13. run/main_scene="res://main.tscn"
  14. config/icon="res://icon.png"
  15. [debug]
  16. gdscript/warnings/return_value_discarded=false
  17. [display]
  18. window/dpi/allow_hidpi=true
  19. window/stretch/mode="2d"
  20. window/stretch/aspect="expand"
  21. [gdnative]
  22. singletons=[ ]
  23. [rendering]
  24. quality/driver/driver_name="GLES2"
  25. vram_compression/import_etc=true
  26. vram_compression/import_etc2=false