OpenSimplexNoise_Viewer.tres 234 B

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  1. [gd_resource type="ShaderMaterial" load_steps=2 format=2]
  2. [ext_resource path="res://OpenSimplexNoise_Viewer.shader" type="Shader" id=1]
  3. [resource]
  4. shader = ExtResource( 1 )
  5. shader_param/min_value = -1.0
  6. shader_param/max_value = 1.0