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- [gd_scene load_steps=11 format=2]
- [ext_resource path="res://addons/sade/editor_gizmo_texture.png" type="Texture" id=1]
- [ext_resource path="res://model/godot_battle_bot.dae" type="PackedScene" id=2]
- [ext_resource path="res://model/battle_bot_color.tres" type="Material" id=3]
- [ext_resource path="res://model/battle_bot_emission.tres" type="Material" id=4]
- [ext_resource path="res://target_from_mousepos.gd" type="Script" id=5]
- [ext_resource path="res://addons/sade/ik_look_at.gd" type="Script" id=6]
- [ext_resource path="res://addons/sade/ik_look_at.png" type="Texture" id=7]
- [ext_resource path="res://button_change_scene.gd" type="Script" id=8]
- [sub_resource type="PlaneMesh" id=1]
- size = Vector2( 40, 40 )
- [sub_resource type="SpatialMaterial" id=2]
- albedo_texture = ExtResource( 1 )
- roughness = 0.2
- uv1_scale = Vector3( 0.25, 0.25, 0.25 )
- uv1_triplanar = true
- [node name="LookAtIK" type="Spatial"]
- [node name="Floor" type="MeshInstance" parent="."]
- mesh = SubResource( 1 )
- material/0 = SubResource( 2 )
- [node name="DirectionalLight" type="DirectionalLight" parent="."]
- transform = Transform( 0.56827, 0.673454, -0.472789, 0, 0.574581, 0.818448, 0.822842, -0.465099, 0.326517, -9.77531, 11.5204, 11.766 )
- [node name="GodotBattleBot" parent="." instance=ExtResource( 2 )]
- [node name="godot_battle_bot" parent="GodotBattleBot/Armature/Skeleton" index="0"]
- material/0 = ExtResource( 3 )
- material/1 = ExtResource( 4 )
- [node name="Camera" type="Camera" parent="."]
- transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 11.501, 11 )
- fov = 74.0
- script = ExtResource( 5 )
- MOVEMENT_SPEED = -3.0
- flip_axis = true
- [node name="Targets" type="Spatial" parent="Camera"]
- [node name="IK_LookAt_Head" type="Spatial" parent="Camera/Targets"]
- script = ExtResource( 6 )
- __meta__ = {
- "_editor_icon": ExtResource( 7 )
- }
- skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton")
- bone_name = "Head"
- additional_rotation = Vector3( 90, 0, 0 )
- [node name="IK_LookAt_LeftArm" type="Spatial" parent="Camera/Targets"]
- script = ExtResource( 6 )
- __meta__ = {
- "_editor_icon": ExtResource( 7 )
- }
- skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton")
- bone_name = "Left_UpperArm"
- [node name="IK_LookAt_RightArm" type="Spatial" parent="Camera/Targets"]
- script = ExtResource( 6 )
- __meta__ = {
- "_editor_icon": ExtResource( 7 )
- }
- skeleton_path = NodePath("../../../GodotBattleBot/Armature/Skeleton")
- bone_name = "Right_UpperArm"
- additional_rotation = Vector3( 0, 0, 180 )
- [node name="Control" type="Control" parent="."]
- anchor_right = 1.0
- anchor_bottom = 1.0
- __meta__ = {
- "_edit_use_anchors_": false
- }
- [node name="Panel" type="Panel" parent="Control"]
- modulate = Color( 1, 1, 1, 0.784314 )
- anchor_top = 1.0
- anchor_right = 1.0
- anchor_bottom = 1.0
- margin_left = -2.0
- margin_top = -70.0
- margin_right = 4.0
- __meta__ = {
- "_edit_use_anchors_": false
- }
- [node name="Label" type="Label" parent="Control/Panel"]
- anchor_right = 1.0
- anchor_bottom = 1.0
- margin_left = 12.0
- margin_top = 10.0
- margin_right = -18.0
- margin_bottom = -29.0
- text = "LookAt IK
- Move mouse to move IK targets"
- align = 1
- valign = 1
- __meta__ = {
- "_edit_use_anchors_": false
- }
- [node name="ButtonNext" type="Button" parent="Control"]
- anchor_left = 1.0
- anchor_top = 1.0
- anchor_right = 1.0
- anchor_bottom = 1.0
- margin_left = -124.0
- margin_top = -60.0
- margin_right = -5.0
- margin_bottom = -10.0
- text = "Next scene"
- script = ExtResource( 8 )
- __meta__ = {
- "_edit_use_anchors_": false
- }
- scene_to_change_to = "res://fabrik_ik.tscn"
- [editable path="GodotBattleBot"]
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