|
%!s(int64=3) %!d(string=hai) anos | |
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.. | ||
level | %!s(int64=3) %!d(string=hai) anos | |
player | %!s(int64=3) %!d(string=hai) anos | |
screenshots | %!s(int64=3) %!d(string=hai) anos | |
README.md | %!s(int64=3) %!d(string=hai) anos | |
icon.png | %!s(int64=3) %!d(string=hai) anos | |
icon.png.import | %!s(int64=3) %!d(string=hai) anos | |
level.tscn | %!s(int64=3) %!d(string=hai) anos | |
project.godot | %!s(int64=3) %!d(string=hai) anos |
This demo shows how to create a rigged and animated character in 2D using Godot's Skeleton2D node. There are several movement-related animations and there is a simple character controller that controls the animations.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/1027
GBot character Copyright © circa 2020 Andreas Esau, MIT License.
Initial rigging and animating Copyright © 2020 RustyStriker, MIT License.