Aaron Franke 6e3db7c64d Vastly simplify the JRPG demo | %!s(int64=3) %!d(string=hai) anos | |
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.. | ||
combat | %!s(int64=3) %!d(string=hai) anos | |
dialogue | %!s(int64=3) %!d(string=hai) anos | |
grid_movement | %!s(int64=3) %!d(string=hai) anos | |
screenshots | %!s(int64=4) %!d(string=hai) anos | |
theme | %!s(int64=3) %!d(string=hai) anos | |
Game.gd | %!s(int64=4) %!d(string=hai) anos | |
Game.tscn | %!s(int64=3) %!d(string=hai) anos | |
README.md | %!s(int64=4) %!d(string=hai) anos | |
icon.png | %!s(int64=3) %!d(string=hai) anos | |
icon.png.import | %!s(int64=5) %!d(string=hai) anos | |
icon.svg | %!s(int64=6) %!d(string=hai) anos | |
icon.svg.import | %!s(int64=5) %!d(string=hai) anos | |
project.godot | %!s(int64=3) %!d(string=hai) anos |
This shows a method of creating grid-based movement with Godot and GDScript. It also includes a simple JRPG-style dialogue and battle system on top of it.
Language: GDScript
Renderer: GLES 2
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/520