project.godot 4.5 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. _global_script_classes=[ {
  10. "base": "MenuButton",
  11. "class": "OptionMenu",
  12. "language": "GDScript",
  13. "path": "res://utils/option_menu.gd"
  14. }, {
  15. "base": "Node2D",
  16. "class": "Test",
  17. "language": "GDScript",
  18. "path": "res://test.gd"
  19. }, {
  20. "base": "Test",
  21. "class": "TestCharacter",
  22. "language": "GDScript",
  23. "path": "res://tests/functional/test_character.gd"
  24. } ]
  25. _global_script_class_icons={
  26. "OptionMenu": "",
  27. "Test": "",
  28. "TestCharacter": ""
  29. }
  30. [application]
  31. config/name="2D Physics Tests"
  32. config/description="This demo contains a series of tests for the 2D physics engine.
  33. They can be used for different purpose:
  34. - Functional tests to check for regressions and behavior of the 2D physics engine
  35. - Performance tests to evaluate performance of the 2D physics engine"
  36. run/main_scene="res://main.tscn"
  37. config/icon="res://icon.png"
  38. [autoload]
  39. Log="*res://utils/system_log.gd"
  40. System="*res://utils/system.gd"
  41. [debug]
  42. gdscript/warnings/return_value_discarded=false
  43. [display]
  44. window/dpi/allow_hidpi=true
  45. window/stretch/mode="2d"
  46. window/stretch/aspect="expand"
  47. [input]
  48. ui_left={
  49. "deadzone": 0.5,
  50. "events": [ ]
  51. }
  52. ui_right={
  53. "deadzone": 0.5,
  54. "events": [ ]
  55. }
  56. ui_up={
  57. "deadzone": 0.5,
  58. "events": [ ]
  59. }
  60. ui_down={
  61. "deadzone": 0.5,
  62. "events": [ ]
  63. }
  64. toggle_full_screen={
  65. "deadzone": 0.5,
  66. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":70,"unicode":0,"echo":false,"script":null)
  67. ]
  68. }
  69. exit={
  70. "deadzone": 0.5,
  71. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
  72. ]
  73. }
  74. toggle_debug_collision={
  75. "deadzone": 0.5,
  76. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":67,"unicode":0,"echo":false,"script":null)
  77. ]
  78. }
  79. restart_test={
  80. "deadzone": 0.5,
  81. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null)
  82. ]
  83. }
  84. toggle_pause={
  85. "deadzone": 0.5,
  86. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":80,"unicode":0,"echo":false,"script":null)
  87. ]
  88. }
  89. character_left={
  90. "deadzone": 0.5,
  91. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
  92. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
  93. ]
  94. }
  95. character_right={
  96. "deadzone": 0.5,
  97. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
  98. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
  99. ]
  100. }
  101. character_jump={
  102. "deadzone": 0.5,
  103. "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
  104. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
  105. ]
  106. }
  107. [memory]
  108. limits/message_queue/max_size_kb=10240
  109. [rendering]
  110. quality/driver/driver_name="GLES2"
  111. vram_compression/import_etc=true
  112. vram_compression/import_etc2=false
  113. environment/default_clear_color=Color( 0.184314, 0.184314, 0.184314, 1 )
  114. quality/filters/msaa=2