project.godot 1.1 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. [application]
  10. config/name="Grid-based Pathfinding with Astar"
  11. config/description="This is an example of using AStar for navigation in 2D,
  12. complete with Steering Behaviors in order to smooth the movement out."
  13. run/main_scene="res://Game.tscn"
  14. config/icon="res://icon.png"
  15. [display]
  16. window/dpi/allow_hidpi=true
  17. window/stretch/mode="2d"
  18. window/stretch/aspect="expand"
  19. [input]
  20. click={
  21. "deadzone": 0.5,
  22. "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
  23. ]
  24. }
  25. [rendering]
  26. quality/driver/driver_name="GLES2"
  27. vram_compression/import_etc=true
  28. vram_compression/import_etc2=false