project.godot 1.3 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=4
  9. [application]
  10. config/name="Navigation Polygon 2D"
  11. config/description="Example of using 2D navigation using a NavigationPolygon in a
  12. NavigationPolygonInstance node. It uses the 2D navigation API to request
  13. a path between two points, and then traverses the resulting path."
  14. run/main_scene="res://level.tscn"
  15. config/icon="res://icon.png"
  16. [display]
  17. window/size/width=800
  18. window/dpi/allow_hidpi=true
  19. window/stretch/mode="2d"
  20. window/stretch/aspect="expand"
  21. stretch/aspect="keep"
  22. stretch/mode="2d"
  23. [gdnative]
  24. singletons=[ ]
  25. [input]
  26. click={
  27. "deadzone": 0.5,
  28. "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
  29. ]
  30. }
  31. [rendering]
  32. quality/driver/driver_name="GLES2"
  33. vram_compression/import_etc=true
  34. vram_compression/import_etc2=false
  35. environment/default_clear_color=Color( 0.160784, 0.172549, 0.278431, 1 )