project.godot 465 B

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=3
  9. [application]
  10. config/name="Autoload (Singletons)"
  11. run/main_scene="res://scene_a.tscn"
  12. [autoload]
  13. global="res://global.gd"
  14. [gdnative]
  15. singletons=[ ]
  16. [memory]
  17. multithread/thread_rid_pool_prealloc=60