crane.tscn 102 KB

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  731. transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 )
  732. shape = SubResource( 9 )
  733. disabled = false
  734. [node name="chainb 5" type="RigidBody" parent="." index="6"]
  735. transform = Transform( 1, 0, 0, 0, 0.0993884, -0.995049, 0, 0.995049, 0.0993884, 0, 0.205717, -2.50193 )
  736. input_ray_pickable = true
  737. input_capture_on_drag = false
  738. collision_layer = 1
  739. collision_mask = 1
  740. mode = 0
  741. mass = 1.0
  742. friction = 1.0
  743. bounce = 0.0
  744. gravity_scale = 1.0
  745. custom_integrator = false
  746. continuous_cd = false
  747. contacts_reported = 0
  748. contact_monitor = false
  749. sleeping = false
  750. can_sleep = true
  751. axis_lock_linear_x = false
  752. axis_lock_linear_y = false
  753. axis_lock_linear_z = false
  754. axis_lock_angular_x = false
  755. axis_lock_angular_y = false
  756. axis_lock_angular_z = false
  757. linear_velocity = Vector3( 0, 0, 0 )
  758. linear_damp = -1.0
  759. angular_velocity = Vector3( 0, 0, 0 )
  760. angular_damp = -1.0
  761. [node name="chain1" type="MeshInstance" parent="chainb 5" index="0"]
  762. _import_path = NodePath("chain1:")
  763. transform = Transform( 0.0355859, 0, 0, 0, 0.0355859, 0, 0, 0, 0.0355859, 0, 0, 0 )
  764. layers = 1
  765. material_override = null
  766. cast_shadow = 1
  767. extra_cull_margin = 0.0
  768. use_in_baked_light = true
  769. lod_min_distance = 0.0
  770. lod_min_hysteresis = 0.0
  771. lod_max_distance = 0.0
  772. lod_max_hysteresis = 0.0
  773. mesh = SubResource( 10 )
  774. skeleton = NodePath("..:")
  775. material/0 = null
  776. [node name="CollisionShape" type="CollisionShape" parent="chainb 5" index="1"]
  777. transform = Transform( 1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0 )
  778. shape = SubResource( 9 )
  779. disabled = false
  780. [node name="PinJoint" type="PinJoint" parent="." index="7"]
  781. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.28044, -1.4153 )
  782. nodes/node_a = NodePath("../BODY:")
  783. nodes/node_b = NodePath("../chainb 1:")
  784. solver/priority = 3
  785. collision/exclude_nodes = true
  786. params/bias = 0.3
  787. params/damping = 1.0
  788. params/impulse_clamp = 0.0
  789. [node name="PinJoint 2" type="PinJoint" parent="." index="8"]
  790. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.962693, -1.6492 )
  791. nodes/node_a = NodePath("../chainb 1:")
  792. nodes/node_b = NodePath("../chainb 2:")
  793. solver/priority = 3
  794. collision/exclude_nodes = true
  795. params/bias = 0.3
  796. params/damping = 1.0
  797. params/impulse_clamp = 0.0
  798. [node name="PinJoint 3" type="PinJoint" parent="." index="9"]
  799. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.644947, -1.85661 )
  800. nodes/node_a = NodePath("../chainb 2:")
  801. nodes/node_b = NodePath("../chainb 3:")
  802. solver/priority = 3
  803. collision/exclude_nodes = true
  804. params/bias = 0.5
  805. params/damping = 1.0
  806. params/impulse_clamp = 0.0
  807. [node name="PinJoint 4" type="PinJoint" parent="." index="10"]
  808. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.350687, -2.04279 )
  809. nodes/node_a = NodePath("../chainb 3:")
  810. nodes/node_b = NodePath("../chainb 4:")
  811. solver/priority = 3
  812. collision/exclude_nodes = true
  813. params/bias = 0.5
  814. params/damping = 1.0
  815. params/impulse_clamp = 0.0
  816. [node name="PinJoint 5" type="PinJoint" parent="." index="11"]
  817. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.217609, -2.33375 )
  818. nodes/node_a = NodePath("../chainb 4:")
  819. nodes/node_b = NodePath("../chainb 5:")
  820. solver/priority = 3
  821. collision/exclude_nodes = true
  822. params/bias = 0.5
  823. params/damping = 1.0
  824. params/impulse_clamp = 0.0
  825. [node name="BODY 2" type="VehicleBody" parent="." index="12"]
  826. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00169557, 0.222867, -3.97518 )
  827. input_ray_pickable = true
  828. input_capture_on_drag = false
  829. collision_layer = 1
  830. collision_mask = 1
  831. mode = 0
  832. mass = 10.0
  833. friction = 0.5
  834. bounce = 0.0
  835. gravity_scale = 1.0
  836. custom_integrator = false
  837. continuous_cd = false
  838. contacts_reported = 0
  839. contact_monitor = false
  840. sleeping = false
  841. can_sleep = true
  842. axis_lock_linear_x = false
  843. axis_lock_linear_y = false
  844. axis_lock_linear_z = false
  845. axis_lock_angular_x = false
  846. axis_lock_angular_y = false
  847. axis_lock_angular_z = false
  848. linear_velocity = Vector3( 0, 0, 0 )
  849. linear_damp = -1.0
  850. angular_velocity = Vector3( 0, 0, 0 )
  851. angular_damp = -1.0
  852. engine_force = 0.0
  853. brake = 0.0
  854. steering = 0.0
  855. [node name="wheel1" type="VehicleWheel" parent="BODY 2" index="0"]
  856. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.573678, 0.115169, 1.10416 )
  857. use_as_traction = true
  858. use_as_steering = true
  859. wheel_roll_influence = 0.4
  860. wheel_radius = 0.25
  861. wheel_rest_length = 0.15
  862. wheel_friction_slip = 1.0
  863. suspension_travel = 2.0
  864. suspension_stiffness = 40.0
  865. suspension_max_force = 6000.0
  866. damping_compression = 0.88
  867. damping_relaxation = 0.88
  868. [node name="wheel1" type="MeshInstance" parent="BODY 2/wheel1" index="0"]
  869. _import_path = NodePath("BODY-vehicle/wheel1-wheel:")
  870. layers = 1
  871. material_override = null
  872. cast_shadow = 1
  873. extra_cull_margin = 0.0
  874. use_in_baked_light = false
  875. lod_min_distance = 0.0
  876. lod_min_hysteresis = 0.0
  877. lod_max_distance = 0.0
  878. lod_max_hysteresis = 0.0
  879. mesh = SubResource( 13 )
  880. skeleton = NodePath("..:")
  881. material/0 = null
  882. [node name="wheel2" type="VehicleWheel" parent="BODY 2" index="1"]
  883. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0.573678, 0.115169, -0.783403 )
  884. use_as_traction = true
  885. use_as_steering = false
  886. wheel_roll_influence = 0.4
  887. wheel_radius = 0.25
  888. wheel_rest_length = 0.15
  889. wheel_friction_slip = 1.0
  890. suspension_travel = 2.0
  891. suspension_stiffness = 40.0
  892. suspension_max_force = 6000.0
  893. damping_compression = 0.88
  894. damping_relaxation = 0.88
  895. [node name="wheel2" type="MeshInstance" parent="BODY 2/wheel2" index="0"]
  896. _import_path = NodePath("BODY-vehicle/wheel2-wheel:")
  897. layers = 1
  898. material_override = null
  899. cast_shadow = 1
  900. extra_cull_margin = 0.0
  901. use_in_baked_light = false
  902. lod_min_distance = 0.0
  903. lod_min_hysteresis = 0.0
  904. lod_max_distance = 0.0
  905. lod_max_hysteresis = 0.0
  906. mesh = SubResource( 14 )
  907. skeleton = NodePath("..:")
  908. material/0 = null
  909. [node name="wheel3" type="VehicleWheel" parent="BODY 2" index="2"]
  910. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.573678, 0.115169, 1.10416 )
  911. use_as_traction = true
  912. use_as_steering = true
  913. wheel_roll_influence = 0.4
  914. wheel_radius = 0.25
  915. wheel_rest_length = 0.15
  916. wheel_friction_slip = 1.0
  917. suspension_travel = 2.0
  918. suspension_stiffness = 40.0
  919. suspension_max_force = 6000.0
  920. damping_compression = 0.88
  921. damping_relaxation = 0.88
  922. [node name="wheel3" type="MeshInstance" parent="BODY 2/wheel3" index="0"]
  923. _import_path = NodePath("BODY-vehicle/wheel3-wheel:")
  924. layers = 1
  925. material_override = null
  926. cast_shadow = 1
  927. extra_cull_margin = 0.0
  928. use_in_baked_light = false
  929. lod_min_distance = 0.0
  930. lod_min_hysteresis = 0.0
  931. lod_max_distance = 0.0
  932. lod_max_hysteresis = 0.0
  933. mesh = SubResource( 15 )
  934. skeleton = NodePath("..:")
  935. material/0 = null
  936. [node name="wheel4" type="VehicleWheel" parent="BODY 2" index="3"]
  937. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.573678, 0.115169, -0.783403 )
  938. use_as_traction = true
  939. use_as_steering = false
  940. wheel_roll_influence = 0.4
  941. wheel_radius = 0.25
  942. wheel_rest_length = 0.15
  943. wheel_friction_slip = 1.0
  944. suspension_travel = 2.0
  945. suspension_stiffness = 40.0
  946. suspension_max_force = 6000.0
  947. damping_compression = 0.88
  948. damping_relaxation = 0.88
  949. [node name="wheel4" type="MeshInstance" parent="BODY 2/wheel4" index="0"]
  950. _import_path = NodePath("BODY-vehicle/wheel4-wheel:")
  951. layers = 1
  952. material_override = null
  953. cast_shadow = 1
  954. extra_cull_margin = 0.0
  955. use_in_baked_light = false
  956. lod_min_distance = 0.0
  957. lod_min_hysteresis = 0.0
  958. lod_max_distance = 0.0
  959. lod_max_hysteresis = 0.0
  960. mesh = SubResource( 16 )
  961. skeleton = NodePath("..:")
  962. material/0 = null
  963. [node name="BODY" type="MeshInstance" parent="BODY 2" index="4"]
  964. _import_path = NodePath("BODY-vehicle:")
  965. layers = 1
  966. material_override = null
  967. cast_shadow = 1
  968. extra_cull_margin = 0.0
  969. use_in_baked_light = false
  970. lod_min_distance = 0.0
  971. lod_min_hysteresis = 0.0
  972. lod_max_distance = 0.0
  973. lod_max_hysteresis = 0.0
  974. mesh = SubResource( 19 )
  975. skeleton = NodePath("..:")
  976. material/0 = null
  977. material/1 = null
  978. material/2 = null
  979. [node name="CollisionShape" type="CollisionShape" parent="BODY 2" index="5"]
  980. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.588269, 0.0774262 )
  981. shape = SubResource( 11 )
  982. disabled = false
  983. [node name="PinJoint 6" type="PinJoint" parent="." index="13"]
  984. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.148269, -2.64894 )
  985. nodes/node_a = NodePath("../chainb 5:")
  986. nodes/node_b = NodePath("../BODY 2:")
  987. solver/priority = 3
  988. collision/exclude_nodes = true
  989. params/bias = 0.3
  990. params/damping = 1.0
  991. params/impulse_clamp = 0.0