Hugo Locurcio 86bf5060b3 Use an higher FOV value in demos 6 jaren geleden
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bullet.gd 194655c805 Ported platformer demo 7 jaren geleden
bullet.scn f8ca6d0a4d Sync all demos with current master format 7 jaren geleden
coin.gd 9d66e8f2ef Code cleanup 6 jaren geleden
coin.scn 36923a28b9 Fixed the following in platformer 3D demo: Renamed rotation_deg to rotation_degress in the coin animation. Changed the dependency in tiles.scn from texture.tex to texture.png 6 jaren geleden
cutout.png 194655c805 Ported platformer demo 7 jaren geleden
cutout.png.import abb08c9d1a Automatic .import updates made by opening projects in the godot editor 6 jaren geleden
default_bus_layout.tres c307520d41 Fix reverb predelay feedback for platformer 3d 6 jaren geleden
enemy.gd 9d66e8f2ef Code cleanup 6 jaren geleden
enemy.scn f8ca6d0a4d Sync all demos with current master format 7 jaren geleden
export_presets.cfg 194655c805 Ported platformer demo 7 jaren geleden
follow_camera.gd 86bf5060b3 Use an higher FOV value in demos 6 jaren geleden
icon.png 194655c805 Ported platformer demo 7 jaren geleden
icon.png.import abb08c9d1a Automatic .import updates made by opening projects in the godot editor 6 jaren geleden
osb_down.png 194655c805 Ported platformer demo 7 jaren geleden
osb_down.png.import abb08c9d1a Automatic .import updates made by opening projects in the godot editor 6 jaren geleden
osb_fire.png 194655c805 Ported platformer demo 7 jaren geleden
osb_fire.png.import abb08c9d1a Automatic .import updates made by opening projects in the godot editor 6 jaren geleden
osb_jump.png 194655c805 Ported platformer demo 7 jaren geleden
osb_jump.png.import abb08c9d1a Automatic .import updates made by opening projects in the godot editor 6 jaren geleden
osb_left.png 194655c805 Ported platformer demo 7 jaren geleden
osb_left.png.import abb08c9d1a Automatic .import updates made by opening projects in the godot editor 6 jaren geleden
osb_right.png 194655c805 Ported platformer demo 7 jaren geleden
osb_right.png.import abb08c9d1a Automatic .import updates made by opening projects in the godot editor 6 jaren geleden
osb_up.png 194655c805 Ported platformer demo 7 jaren geleden
osb_up.png.import abb08c9d1a Automatic .import updates made by opening projects in the godot editor 6 jaren geleden
panorama.png 194655c805 Ported platformer demo 7 jaren geleden
panorama.png.import abb08c9d1a Automatic .import updates made by opening projects in the godot editor 6 jaren geleden
player.gd 9d66e8f2ef Code cleanup 6 jaren geleden
player.scn 86bf5060b3 Use an higher FOV value in demos 6 jaren geleden
project.godot f8ca6d0a4d Sync all demos with current master format 7 jaren geleden
robot_walk.wav 194655c805 Ported platformer demo 7 jaren geleden
robot_walk.wav.import bdd014c021 Moved the animation tree nodes in Platformer3D so they are no longer on top of each other. Other files changed when the project opened 6 jaren geleden
robotrigged.scn f8ca6d0a4d Sync all demos with current master format 7 jaren geleden
sb.cube 194655c805 Ported platformer demo 7 jaren geleden
shine.png 194655c805 Ported platformer demo 7 jaren geleden
shine.png.import abb08c9d1a Automatic .import updates made by opening projects in the godot editor 6 jaren geleden
sound_coin.wav 194655c805 Ported platformer demo 7 jaren geleden
sound_coin.wav.import bdd014c021 Moved the animation tree nodes in Platformer3D so they are no longer on top of each other. Other files changed when the project opened 6 jaren geleden
sound_explode.wav 194655c805 Ported platformer demo 7 jaren geleden
sound_explode.wav.import bdd014c021 Moved the animation tree nodes in Platformer3D so they are no longer on top of each other. Other files changed when the project opened 6 jaren geleden
sound_hit.wav 194655c805 Ported platformer demo 7 jaren geleden
sound_hit.wav.import bdd014c021 Moved the animation tree nodes in Platformer3D so they are no longer on top of each other. Other files changed when the project opened 6 jaren geleden
sound_jump.wav 194655c805 Ported platformer demo 7 jaren geleden
sound_jump.wav.import bdd014c021 Moved the animation tree nodes in Platformer3D so they are no longer on top of each other. Other files changed when the project opened 6 jaren geleden
sound_shoot.wav 194655c805 Ported platformer demo 7 jaren geleden
sound_shoot.wav.import bdd014c021 Moved the animation tree nodes in Platformer3D so they are no longer on top of each other. Other files changed when the project opened 6 jaren geleden
stage.scn 2da82c7a90 Fixed the the texture in Platformer3D to not include grey lines between tiles 6 jaren geleden
texture.png 2da82c7a90 Fixed the the texture in Platformer3D to not include grey lines between tiles 6 jaren geleden
texture.png.import 2da82c7a90 Fixed the the texture in Platformer3D to not include grey lines between tiles 6 jaren geleden
texturemr.png 194655c805 Ported platformer demo 7 jaren geleden
texturemr.png.import abb08c9d1a Automatic .import updates made by opening projects in the godot editor 6 jaren geleden
tiles.res 36923a28b9 Fixed the following in platformer 3D demo: Renamed rotation_deg to rotation_degress in the coin animation. Changed the dependency in tiles.scn from texture.tex to texture.png 6 jaren geleden
tiles.scn 36923a28b9 Fixed the following in platformer 3D demo: Renamed rotation_deg to rotation_degress in the coin animation. Changed the dependency in tiles.scn from texture.tex to texture.png 6 jaren geleden