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bullet.gd
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194655c805
Ported platformer demo
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%!s(int64=7) %!d(string=hai) anos |
bullet.scn
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f8ca6d0a4d
Sync all demos with current master format
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%!s(int64=7) %!d(string=hai) anos |
coin.gd
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9d66e8f2ef
Code cleanup
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%!s(int64=6) %!d(string=hai) anos |
coin.scn
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36923a28b9
Fixed the following in platformer 3D demo: Renamed rotation_deg to rotation_degress in the coin animation. Changed the dependency in tiles.scn from texture.tex to texture.png
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%!s(int64=6) %!d(string=hai) anos |
cutout.png
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194655c805
Ported platformer demo
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%!s(int64=7) %!d(string=hai) anos |
cutout.png.import
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abb08c9d1a
Automatic .import updates made by opening projects in the godot editor
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%!s(int64=6) %!d(string=hai) anos |
default_bus_layout.tres
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c307520d41
Fix reverb predelay feedback for platformer 3d
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%!s(int64=6) %!d(string=hai) anos |
enemy.gd
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9d66e8f2ef
Code cleanup
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%!s(int64=6) %!d(string=hai) anos |
enemy.scn
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f8ca6d0a4d
Sync all demos with current master format
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%!s(int64=7) %!d(string=hai) anos |
export_presets.cfg
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194655c805
Ported platformer demo
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%!s(int64=7) %!d(string=hai) anos |
follow_camera.gd
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86bf5060b3
Use an higher FOV value in demos
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%!s(int64=6) %!d(string=hai) anos |
icon.png
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194655c805
Ported platformer demo
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%!s(int64=7) %!d(string=hai) anos |
icon.png.import
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abb08c9d1a
Automatic .import updates made by opening projects in the godot editor
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%!s(int64=6) %!d(string=hai) anos |
osb_down.png
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194655c805
Ported platformer demo
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%!s(int64=7) %!d(string=hai) anos |
osb_down.png.import
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abb08c9d1a
Automatic .import updates made by opening projects in the godot editor
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%!s(int64=6) %!d(string=hai) anos |
osb_fire.png
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194655c805
Ported platformer demo
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%!s(int64=7) %!d(string=hai) anos |
osb_fire.png.import
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abb08c9d1a
Automatic .import updates made by opening projects in the godot editor
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%!s(int64=6) %!d(string=hai) anos |
osb_jump.png
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194655c805
Ported platformer demo
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%!s(int64=7) %!d(string=hai) anos |
osb_jump.png.import
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abb08c9d1a
Automatic .import updates made by opening projects in the godot editor
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%!s(int64=6) %!d(string=hai) anos |
osb_left.png
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194655c805
Ported platformer demo
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%!s(int64=7) %!d(string=hai) anos |
osb_left.png.import
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abb08c9d1a
Automatic .import updates made by opening projects in the godot editor
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%!s(int64=6) %!d(string=hai) anos |
osb_right.png
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194655c805
Ported platformer demo
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%!s(int64=7) %!d(string=hai) anos |
osb_right.png.import
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abb08c9d1a
Automatic .import updates made by opening projects in the godot editor
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%!s(int64=6) %!d(string=hai) anos |
osb_up.png
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194655c805
Ported platformer demo
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%!s(int64=7) %!d(string=hai) anos |
osb_up.png.import
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abb08c9d1a
Automatic .import updates made by opening projects in the godot editor
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%!s(int64=6) %!d(string=hai) anos |
panorama.png
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194655c805
Ported platformer demo
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%!s(int64=7) %!d(string=hai) anos |
panorama.png.import
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abb08c9d1a
Automatic .import updates made by opening projects in the godot editor
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%!s(int64=6) %!d(string=hai) anos |
player.gd
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9d66e8f2ef
Code cleanup
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%!s(int64=6) %!d(string=hai) anos |
player.scn
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86bf5060b3
Use an higher FOV value in demos
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%!s(int64=6) %!d(string=hai) anos |
project.godot
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f8ca6d0a4d
Sync all demos with current master format
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%!s(int64=7) %!d(string=hai) anos |
robot_walk.wav
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194655c805
Ported platformer demo
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%!s(int64=7) %!d(string=hai) anos |
robot_walk.wav.import
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bdd014c021
Moved the animation tree nodes in Platformer3D so they are no longer on top of each other. Other files changed when the project opened
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%!s(int64=6) %!d(string=hai) anos |
robotrigged.scn
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f8ca6d0a4d
Sync all demos with current master format
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%!s(int64=7) %!d(string=hai) anos |
sb.cube
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194655c805
Ported platformer demo
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%!s(int64=7) %!d(string=hai) anos |
shine.png
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194655c805
Ported platformer demo
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%!s(int64=7) %!d(string=hai) anos |
shine.png.import
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abb08c9d1a
Automatic .import updates made by opening projects in the godot editor
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%!s(int64=6) %!d(string=hai) anos |
sound_coin.wav
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194655c805
Ported platformer demo
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%!s(int64=7) %!d(string=hai) anos |
sound_coin.wav.import
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bdd014c021
Moved the animation tree nodes in Platformer3D so they are no longer on top of each other. Other files changed when the project opened
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%!s(int64=6) %!d(string=hai) anos |
sound_explode.wav
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194655c805
Ported platformer demo
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%!s(int64=7) %!d(string=hai) anos |
sound_explode.wav.import
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bdd014c021
Moved the animation tree nodes in Platformer3D so they are no longer on top of each other. Other files changed when the project opened
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%!s(int64=6) %!d(string=hai) anos |
sound_hit.wav
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194655c805
Ported platformer demo
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%!s(int64=7) %!d(string=hai) anos |
sound_hit.wav.import
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bdd014c021
Moved the animation tree nodes in Platformer3D so they are no longer on top of each other. Other files changed when the project opened
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%!s(int64=6) %!d(string=hai) anos |
sound_jump.wav
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194655c805
Ported platformer demo
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%!s(int64=7) %!d(string=hai) anos |
sound_jump.wav.import
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bdd014c021
Moved the animation tree nodes in Platformer3D so they are no longer on top of each other. Other files changed when the project opened
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%!s(int64=6) %!d(string=hai) anos |
sound_shoot.wav
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194655c805
Ported platformer demo
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%!s(int64=7) %!d(string=hai) anos |
sound_shoot.wav.import
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bdd014c021
Moved the animation tree nodes in Platformer3D so they are no longer on top of each other. Other files changed when the project opened
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%!s(int64=6) %!d(string=hai) anos |
stage.scn
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2da82c7a90
Fixed the the texture in Platformer3D to not include grey lines between tiles
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%!s(int64=6) %!d(string=hai) anos |
texture.png
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2da82c7a90
Fixed the the texture in Platformer3D to not include grey lines between tiles
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%!s(int64=6) %!d(string=hai) anos |
texture.png.import
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2da82c7a90
Fixed the the texture in Platformer3D to not include grey lines between tiles
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%!s(int64=6) %!d(string=hai) anos |
texturemr.png
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194655c805
Ported platformer demo
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%!s(int64=7) %!d(string=hai) anos |
texturemr.png.import
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abb08c9d1a
Automatic .import updates made by opening projects in the godot editor
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%!s(int64=6) %!d(string=hai) anos |
tiles.res
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36923a28b9
Fixed the following in platformer 3D demo: Renamed rotation_deg to rotation_degress in the coin animation. Changed the dependency in tiles.scn from texture.tex to texture.png
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%!s(int64=6) %!d(string=hai) anos |
tiles.scn
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36923a28b9
Fixed the following in platformer 3D demo: Renamed rotation_deg to rotation_degress in the coin animation. Changed the dependency in tiles.scn from texture.tex to texture.png
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%!s(int64=6) %!d(string=hai) anos |