Hugo Locurcio 86bf5060b3 Use an higher FOV value in demos %!s(int64=6) %!d(string=hai) anos
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bullet.gd 194655c805 Ported platformer demo %!s(int64=7) %!d(string=hai) anos
bullet.scn f8ca6d0a4d Sync all demos with current master format %!s(int64=7) %!d(string=hai) anos
coin.gd 9d66e8f2ef Code cleanup %!s(int64=6) %!d(string=hai) anos
coin.scn 36923a28b9 Fixed the following in platformer 3D demo: Renamed rotation_deg to rotation_degress in the coin animation. Changed the dependency in tiles.scn from texture.tex to texture.png %!s(int64=6) %!d(string=hai) anos
cutout.png 194655c805 Ported platformer demo %!s(int64=7) %!d(string=hai) anos
cutout.png.import abb08c9d1a Automatic .import updates made by opening projects in the godot editor %!s(int64=6) %!d(string=hai) anos
default_bus_layout.tres c307520d41 Fix reverb predelay feedback for platformer 3d %!s(int64=6) %!d(string=hai) anos
enemy.gd 9d66e8f2ef Code cleanup %!s(int64=6) %!d(string=hai) anos
enemy.scn f8ca6d0a4d Sync all demos with current master format %!s(int64=7) %!d(string=hai) anos
export_presets.cfg 194655c805 Ported platformer demo %!s(int64=7) %!d(string=hai) anos
follow_camera.gd 86bf5060b3 Use an higher FOV value in demos %!s(int64=6) %!d(string=hai) anos
icon.png 194655c805 Ported platformer demo %!s(int64=7) %!d(string=hai) anos
icon.png.import abb08c9d1a Automatic .import updates made by opening projects in the godot editor %!s(int64=6) %!d(string=hai) anos
osb_down.png 194655c805 Ported platformer demo %!s(int64=7) %!d(string=hai) anos
osb_down.png.import abb08c9d1a Automatic .import updates made by opening projects in the godot editor %!s(int64=6) %!d(string=hai) anos
osb_fire.png 194655c805 Ported platformer demo %!s(int64=7) %!d(string=hai) anos
osb_fire.png.import abb08c9d1a Automatic .import updates made by opening projects in the godot editor %!s(int64=6) %!d(string=hai) anos
osb_jump.png 194655c805 Ported platformer demo %!s(int64=7) %!d(string=hai) anos
osb_jump.png.import abb08c9d1a Automatic .import updates made by opening projects in the godot editor %!s(int64=6) %!d(string=hai) anos
osb_left.png 194655c805 Ported platformer demo %!s(int64=7) %!d(string=hai) anos
osb_left.png.import abb08c9d1a Automatic .import updates made by opening projects in the godot editor %!s(int64=6) %!d(string=hai) anos
osb_right.png 194655c805 Ported platformer demo %!s(int64=7) %!d(string=hai) anos
osb_right.png.import abb08c9d1a Automatic .import updates made by opening projects in the godot editor %!s(int64=6) %!d(string=hai) anos
osb_up.png 194655c805 Ported platformer demo %!s(int64=7) %!d(string=hai) anos
osb_up.png.import abb08c9d1a Automatic .import updates made by opening projects in the godot editor %!s(int64=6) %!d(string=hai) anos
panorama.png 194655c805 Ported platformer demo %!s(int64=7) %!d(string=hai) anos
panorama.png.import abb08c9d1a Automatic .import updates made by opening projects in the godot editor %!s(int64=6) %!d(string=hai) anos
player.gd 9d66e8f2ef Code cleanup %!s(int64=6) %!d(string=hai) anos
player.scn 86bf5060b3 Use an higher FOV value in demos %!s(int64=6) %!d(string=hai) anos
project.godot f8ca6d0a4d Sync all demos with current master format %!s(int64=7) %!d(string=hai) anos
robot_walk.wav 194655c805 Ported platformer demo %!s(int64=7) %!d(string=hai) anos
robot_walk.wav.import bdd014c021 Moved the animation tree nodes in Platformer3D so they are no longer on top of each other. Other files changed when the project opened %!s(int64=6) %!d(string=hai) anos
robotrigged.scn f8ca6d0a4d Sync all demos with current master format %!s(int64=7) %!d(string=hai) anos
sb.cube 194655c805 Ported platformer demo %!s(int64=7) %!d(string=hai) anos
shine.png 194655c805 Ported platformer demo %!s(int64=7) %!d(string=hai) anos
shine.png.import abb08c9d1a Automatic .import updates made by opening projects in the godot editor %!s(int64=6) %!d(string=hai) anos
sound_coin.wav 194655c805 Ported platformer demo %!s(int64=7) %!d(string=hai) anos
sound_coin.wav.import bdd014c021 Moved the animation tree nodes in Platformer3D so they are no longer on top of each other. Other files changed when the project opened %!s(int64=6) %!d(string=hai) anos
sound_explode.wav 194655c805 Ported platformer demo %!s(int64=7) %!d(string=hai) anos
sound_explode.wav.import bdd014c021 Moved the animation tree nodes in Platformer3D so they are no longer on top of each other. Other files changed when the project opened %!s(int64=6) %!d(string=hai) anos
sound_hit.wav 194655c805 Ported platformer demo %!s(int64=7) %!d(string=hai) anos
sound_hit.wav.import bdd014c021 Moved the animation tree nodes in Platformer3D so they are no longer on top of each other. Other files changed when the project opened %!s(int64=6) %!d(string=hai) anos
sound_jump.wav 194655c805 Ported platformer demo %!s(int64=7) %!d(string=hai) anos
sound_jump.wav.import bdd014c021 Moved the animation tree nodes in Platformer3D so they are no longer on top of each other. Other files changed when the project opened %!s(int64=6) %!d(string=hai) anos
sound_shoot.wav 194655c805 Ported platformer demo %!s(int64=7) %!d(string=hai) anos
sound_shoot.wav.import bdd014c021 Moved the animation tree nodes in Platformer3D so they are no longer on top of each other. Other files changed when the project opened %!s(int64=6) %!d(string=hai) anos
stage.scn 2da82c7a90 Fixed the the texture in Platformer3D to not include grey lines between tiles %!s(int64=6) %!d(string=hai) anos
texture.png 2da82c7a90 Fixed the the texture in Platformer3D to not include grey lines between tiles %!s(int64=6) %!d(string=hai) anos
texture.png.import 2da82c7a90 Fixed the the texture in Platformer3D to not include grey lines between tiles %!s(int64=6) %!d(string=hai) anos
texturemr.png 194655c805 Ported platformer demo %!s(int64=7) %!d(string=hai) anos
texturemr.png.import abb08c9d1a Automatic .import updates made by opening projects in the godot editor %!s(int64=6) %!d(string=hai) anos
tiles.res 36923a28b9 Fixed the following in platformer 3D demo: Renamed rotation_deg to rotation_degress in the coin animation. Changed the dependency in tiles.scn from texture.tex to texture.png %!s(int64=6) %!d(string=hai) anos
tiles.scn 36923a28b9 Fixed the following in platformer 3D demo: Renamed rotation_deg to rotation_degress in the coin animation. Changed the dependency in tiles.scn from texture.tex to texture.png %!s(int64=6) %!d(string=hai) anos