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- extends Camera
- # Member variables
- var collision_exception = []
- export var min_distance = 0.5
- export var max_distance = 3.5
- export var angle_v_adjust = 0.0
- export var autoturn_ray_aperture = 25
- export var autoturn_speed = 50
- var max_height = 2.0
- var min_height = 0
- func _physics_process(dt):
- var target = get_parent().get_global_transform().origin
- var pos = get_global_transform().origin
- var up = Vector3(0, 1, 0)
- var delta = pos - target
- # Regular delta follow
- # Check ranges
- if delta.length() < min_distance:
- delta = delta.normalized() * min_distance
- elif delta.length() > max_distance:
- delta = delta.normalized() * max_distance
- # Check upper and lower height
- if delta.y > max_height:
- delta.y = max_height
- if delta.y < min_height:
- delta.y = min_height
- # Check autoturn
- var ds = PhysicsServer.space_get_direct_state(get_world().get_space())
- var col_left = ds.intersect_ray(target, target + Basis(up, deg2rad(autoturn_ray_aperture)).xform(delta), collision_exception)
- var col = ds.intersect_ray(target, target + delta, collision_exception)
- var col_right = ds.intersect_ray(target, target + Basis(up, deg2rad(-autoturn_ray_aperture)).xform(delta), collision_exception)
- if !col.empty():
- # If main ray was occluded, get camera closer, this is the worst case scenario
- delta = col.position - target
- elif !col_left.empty() and col_right.empty():
- # If only left ray is occluded, turn the camera around to the right
- delta = Basis(up, deg2rad(-dt * autoturn_speed)).xform(delta)
- elif col_left.empty() and !col_right.empty():
- # If only right ray is occluded, turn the camera around to the left
- delta = Basis(up, deg2rad(dt *autoturn_speed)).xform(delta)
- else:
- # Do nothing otherwise, left and right are occluded but center is not, so do not autoturn
- pass
- # Apply lookat
- if delta == Vector3():
- delta = (pos - target).normalized() * 0.0001
- pos = target + delta
- look_at_from_position(pos, target, up)
- # Turn a little up or down
- var t = get_transform()
- t.basis = Basis(t.basis[0], deg2rad(angle_v_adjust)) * t.basis
- set_transform(t)
- func _ready():
- # Find collision exceptions for ray
- var node = self
- while node:
- if node is RigidBody:
- collision_exception.append(node.get_rid())
- break
- else:
- node = node.get_parent()
- set_physics_process(true)
- # This detaches the camera transform from the parent spatial node
- set_as_toplevel(true)
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