default_bus_layout.tres 1.1 KB

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  1. [gd_resource type="AudioBusLayout" load_steps=4 format=2]
  2. [sub_resource type="AudioEffectReverb" id=1]
  3. resource_name = "Reverb"
  4. predelay_msec = 150.0
  5. predelay_feedback = 0.8
  6. room_size = 0.33
  7. damping = 0.32
  8. spread = 1.0
  9. hipass = 0.9
  10. dry = 0.0
  11. wet = 1.0
  12. [sub_resource type="AudioEffectAmplify" id=2]
  13. resource_name = "Amplify"
  14. volume_db = 0.0
  15. [sub_resource type="AudioEffectReverb" id=3]
  16. resource_name = "Reverb"
  17. predelay_msec = 150.0
  18. predelay_feedback = 0.8
  19. room_size = 0.89
  20. damping = 0.17
  21. spread = 1.0
  22. hipass = 0.08
  23. dry = 0.0
  24. wet = 0.36
  25. [resource]
  26. bus/0/name = "Master"
  27. bus/0/solo = false
  28. bus/0/mute = false
  29. bus/0/bypass_fx = false
  30. bus/0/volume_db = 0.0
  31. bus/0/send = ""
  32. bus/1/name = "Reverb Small"
  33. bus/1/solo = false
  34. bus/1/mute = false
  35. bus/1/bypass_fx = false
  36. bus/1/volume_db = 0.0
  37. bus/1/send = "Master"
  38. bus/1/effect/0/effect = SubResource( 1 )
  39. bus/1/effect/0/enabled = true
  40. bus/1/effect/1/effect = SubResource( 2 )
  41. bus/1/effect/1/enabled = true
  42. bus/2/name = "Reverb Large"
  43. bus/2/solo = false
  44. bus/2/mute = false
  45. bus/2/bypass_fx = false
  46. bus/2/volume_db = 0.0
  47. bus/2/send = "Master"
  48. bus/2/effect/0/effect = SubResource( 3 )
  49. bus/2/effect/0/enabled = true