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- extends Navigation
- # Member variables
- const SPEED = 4.0
- var camrot = 0.0
- var begin = Vector3()
- var end = Vector3()
- var m = SpatialMaterial.new()
- var path = []
- var draw_path = true
- func _process(delta):
- if path.size() > 1:
- var to_walk = delta * SPEED
- var to_watch = Vector3(0, 1, 0)
- while to_walk > 0 and path.size() >= 2:
- var pfrom = path[path.size() - 1]
- var pto = path[path.size() - 2]
- to_watch = (pto - pfrom).normalized()
- var d = pfrom.distance_to(pto)
- if d <= to_walk:
- path.remove(path.size() - 1)
- to_walk -= d
- else:
- path[path.size() - 1] = pfrom.linear_interpolate(pto, to_walk/d)
- to_walk = 0
-
- var atpos = path[path.size() - 1]
- var atdir = to_watch
- atdir.y = 0
-
- var t = Transform()
- t.origin = atpos
- t = t.looking_at(atpos + atdir, Vector3(0, 1, 0))
- get_node("robot_base").set_transform(t)
-
- if path.size() < 2:
- path = []
- set_process(false)
- else:
- set_process(false)
- func _update_path():
- var p = get_simple_path(begin, end, true)
- path = Array(p) # Vector3array too complex to use, convert to regular array
- path.invert()
- set_process(true)
- if draw_path:
- var im = get_node("draw")
- im.set_material_override(m)
- im.clear()
- im.begin(Mesh.PRIMITIVE_POINTS, null)
- im.add_vertex(begin)
- im.add_vertex(end)
- im.end()
- im.begin(Mesh.PRIMITIVE_LINE_STRIP, null)
- for x in p:
- im.add_vertex(x)
- im.end()
- func _input(event):
- # if event extends InputEventMouseButton and event.button_index == BUTTON_LEFT and event.pressed:
- if event is InputEventMouseButton and event.button_index == BUTTON_LEFT and event.pressed:
- var from = get_node("cambase/Camera").project_ray_origin(event.position)
- var to = from + get_node("cambase/Camera").project_ray_normal(event.position)*100
- var p = get_closest_point_to_segment(from, to)
-
- begin = get_closest_point(get_node("robot_base").get_translation())
- end = p
- _update_path()
-
- if event is InputEventMouseMotion:
- if event.button_mask&(BUTTON_MASK_MIDDLE+BUTTON_MASK_RIGHT):
- camrot += event.relative.x * 0.005
- get_node("cambase").set_rotation(Vector3(0, camrot, 0))
- print("camrot ", camrot)
- func _ready():
- set_process_input(true)
- m.flags_unshaded = true
- m.flags_use_point_size = true
- m.albedo_color = Color(1.0, 1.0, 1.0, 1.0)
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