Aaron Franke 9ac0b6f58b [3.0] Update README for the new 3.2 branch 3 anni fa
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dodge_the_creeps 9ac0b6f58b [3.0] Update README for the new 3.2 branch 3 anni fa
finite_state_machine 974dbd6b88 Fixed Finite State Machine demo issues 5 anni fa
grid_based_movement 954b6f4990 Fix pawn direction code, add EMPTY constant to grid 6 anni fa
hdr abb08c9d1a Automatic .import updates made by opening projects in the godot editor 6 anni fa
hexagonal_map b202ad6f1b Fix for hexagonal_map: 6 anni fa
isometric f8cb21c366 Update TileSet's tile offset, Fixes #200 6 anni fa
kinematic_character abb08c9d1a Automatic .import updates made by opening projects in the godot editor 6 anni fa
kinematic_collision abb08c9d1a Automatic .import updates made by opening projects in the godot editor 6 anni fa
light2d_as_mask 20d2a5861a Fix project names to use consistent casing 6 anni fa
lights_and_shadows abb08c9d1a Automatic .import updates made by opening projects in the godot editor 6 anni fa
navigation b355e3937a Fix condition always true in navigation demo 6 anni fa
navigation_astar d09cc6af8b checking array length beforehand 6 anni fa
particles ec5324af99 Redid the particles 2D demo, staying as close as possible to the Godot 2 version 6 anni fa
physics_platformer 0afda1163a Fixes for Physics_platformer: 6 anni fa
platformer bcc8f64d7a Platformer 2D: Simplify controller with proper is_on_floor usage 6 anni fa
pong abb08c9d1a Automatic .import updates made by opening projects in the godot editor 6 anni fa
role_playing_game c972af3aab Re-add the proper Grid.gd and Pawn.gd files 6 anni fa
screen_space_shaders abb08c9d1a Automatic .import updates made by opening projects in the godot editor 6 anni fa
sdf_font b09fd3382f Fix for sdf_font: 6 anni fa
sprite_shaders b24ee4a44a ported over 2d sprite shaders to 3.0 6 anni fa