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- [gd_scene load_steps=5 format=2]
- [ext_resource path="res://Game.gd" type="Script" id=1]
- [ext_resource path="res://screens/combat/Combat.tscn" type="PackedScene" id=2]
- [ext_resource path="res://screens/exploration/Exploration.tscn" type="PackedScene" id=3]
- [sub_resource type="Animation" id=1]
- length = 0.5
- loop = false
- step = 0.1
- tracks/0/type = "value"
- tracks/0/path = NodePath("Transition/ColorRect:color")
- tracks/0/interp = 1
- tracks/0/loop_wrap = true
- tracks/0/imported = false
- tracks/0/enabled = true
- tracks/0/keys = {
- "times": PoolRealArray( 0, 0.5 ),
- "transitions": PoolRealArray( 1, 1 ),
- "update": 0,
- "values": [ Color( 0.0703125, 0.0703125, 0.0703125, 0 ), Color( 0.0703125, 0.0703125, 0.0703125, 1 ) ]
- }
- [node name="Game" type="Node" index="0"]
- script = ExtResource( 1 )
- _sections_unfolded = [ "Pause" ]
- combat_screen = NodePath("Combat")
- exploration_screen = NodePath("Exploration")
- [node name="AnimationPlayer" type="AnimationPlayer" parent="." index="0"]
- root_node = NodePath("..")
- autoplay = ""
- playback_process_mode = 1
- playback_default_blend_time = 0.0
- playback_speed = 1.0
- anims/fade = SubResource( 1 )
- blend_times = [ ]
- [node name="Transition" type="CanvasLayer" parent="." index="1"]
- layer = 1
- offset = Vector2( 0, 0 )
- rotation = 0.0
- scale = Vector2( 1, 1 )
- transform = Transform2D( 1, 0, 0, 1, 0, 0 )
- [node name="ColorRect" type="ColorRect" parent="Transition" index="0"]
- anchor_left = 0.0
- anchor_top = 0.0
- anchor_right = 0.0
- anchor_bottom = 0.0
- margin_right = 1280.0
- margin_bottom = 720.0
- rect_pivot_offset = Vector2( 0, 0 )
- rect_clip_content = false
- mouse_filter = 1
- mouse_default_cursor_shape = 0
- size_flags_horizontal = 1
- size_flags_vertical = 1
- color = Color( 0.0703125, 0.0703125, 0.0703125, 0 )
- _sections_unfolded = [ "Focus", "Mouse", "Visibility" ]
- [node name="Combat" parent="." index="2" instance=ExtResource( 2 )]
- visible = false
- [node name="Exploration" parent="." index="3" instance=ExtResource( 3 )]
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