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- [gd_scene load_steps=9 format=2]
- [ext_resource path="res://bullet.gd" type="Script" id=1]
- [ext_resource path="res://bullet.png" type="Texture" id=2]
- [sub_resource type="CanvasItemMaterial" id=1]
- render_priority = 0
- blend_mode = 0
- light_mode = 0
- [sub_resource type="CanvasItemMaterial" id=8]
- render_priority = 0
- blend_mode = 1
- light_mode = 0
- [sub_resource type="ParticlesMaterial" id=7]
- render_priority = 0
- trail_divisor = 1
- emission_shape = 0
- flag_align_y = false
- flag_rotate_y = false
- flag_disable_z = true
- spread = 0.0
- flatness = 0.0
- gravity = Vector3( 0, 0, 0 )
- initial_velocity = 0.0
- initial_velocity_random = 0.0
- angular_velocity = 0.0
- angular_velocity_random = 0.0
- orbit_velocity = 0.0
- orbit_velocity_random = 0.0
- linear_accel = 0.0
- linear_accel_random = 0.0
- radial_accel = 0.0
- radial_accel_random = 0.0
- tangential_accel = 0.0
- tangential_accel_random = 0.0
- damping = 0.0
- damping_random = 0.0
- angle = 0.0
- angle_random = 0.0
- scale = 0.8
- scale_random = 0.0
- color = Color( 1, 1, 1, 0.705882 )
- hue_variation = 0.0
- hue_variation_random = 0.0
- anim_speed = 0.0
- anim_speed_random = 0.0
- anim_offset = 0.0
- anim_offset_random = 0.0
- anim_loop = false
- _sections_unfolded = [ "Color", "Trail" ]
- [sub_resource type="CanvasItemMaterial" id=4]
- render_priority = 0
- blend_mode = 0
- light_mode = 0
- [sub_resource type="CircleShape2D" id=5]
- custom_solver_bias = 0.0
- radius = 10.0
- [sub_resource type="Animation" id=6]
- length = 1.5
- loop = false
- step = 0.1
- tracks/0/type = "method"
- tracks/0/path = NodePath(".")
- tracks/0/interp = 1
- tracks/0/loop_wrap = true
- tracks/0/imported = false
- tracks/0/enabled = true
- tracks/0/keys = {
- "times": PoolRealArray( 1.31 ),
- "transitions": PoolRealArray( 1 ),
- "values": [ {
- "args": [ ],
- "method": "queue_free"
- } ]
- }
- tracks/1/type = "value"
- tracks/1/path = NodePath("sprite:self_modulate")
- tracks/1/interp = 1
- tracks/1/loop_wrap = true
- tracks/1/imported = false
- tracks/1/enabled = true
- tracks/1/keys = {
- "times": PoolRealArray( 0, 1 ),
- "transitions": PoolRealArray( 1, 1 ),
- "update": 0,
- "values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
- }
- tracks/2/type = "value"
- tracks/2/path = NodePath("Particles2D:self_modulate")
- tracks/2/interp = 1
- tracks/2/loop_wrap = true
- tracks/2/imported = false
- tracks/2/enabled = true
- tracks/2/keys = {
- "times": PoolRealArray( 0, 0.5 ),
- "transitions": PoolRealArray( 1, 1 ),
- "update": 0,
- "values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
- }
- [node name="bullet" type="RigidBody2D" index="0"]
- material = SubResource( 1 )
- input_pickable = false
- collision_layer = 1
- collision_mask = 1
- mode = 0
- mass = 1.0
- friction = 1.0
- bounce = 0.0
- gravity_scale = 1.0
- custom_integrator = false
- continuous_cd = 2
- contacts_reported = 1
- contact_monitor = true
- sleeping = false
- can_sleep = true
- linear_velocity = Vector2( 0, 0 )
- linear_damp = -1.0
- angular_velocity = 0.0
- angular_damp = -1.0
- script = ExtResource( 1 )
- _sections_unfolded = [ "Angular", "Collision", "Linear", "Material", "Pickable", "Transform", "Visibility", "Z" ]
- [node name="Particles2D" type="Particles2D" parent="." index="0"]
- material = SubResource( 8 )
- emitting = true
- amount = 8
- lifetime = 0.3
- one_shot = false
- preprocess = 0.0
- speed_scale = 3.0
- explosiveness = 0.0
- randomness = 0.0
- fixed_fps = 0
- fract_delta = true
- visibility_rect = Rect2( -100, -100, 200, 200 )
- local_coords = false
- draw_order = 0
- process_material = SubResource( 7 )
- texture = ExtResource( 2 )
- normal_map = null
- h_frames = 1
- v_frames = 1
- _sections_unfolded = [ "Drawing", "Process Material", "Time", "Visibility" ]
- [node name="sprite" type="Sprite" parent="." index="1"]
- material = SubResource( 4 )
- texture = ExtResource( 2 )
- _sections_unfolded = [ "Animation", "Material", "Offset", "Region", "Transform", "Visibility", "Z" ]
- [node name="CollisionShape2D" type="CollisionShape2D" parent="." index="2"]
- shape = SubResource( 5 )
- _sections_unfolded = [ "Material", "Transform", "Visibility", "Z" ]
- [node name="Timer" type="Timer" parent="." index="3"]
- process_mode = 1
- wait_time = 1.0
- one_shot = true
- autostart = true
- [node name="anim" type="AnimationPlayer" parent="." index="4"]
- playback_process_mode = 1
- playback_default_blend_time = 0.0
- root_node = NodePath("..")
- anims/shutdown = SubResource( 6 )
- playback/active = true
- playback/speed = 1.0
- blend_times = [ ]
- autoplay = ""
- [connection signal="body_entered" from="." to="." method="_on_bullet_body_enter"]
- [connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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