project.godot 797 B

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=3
  9. [application]
  10. config/name="Grid-based pathfinding with Astar"
  11. run/main_scene="res://Game.tscn"
  12. config/icon="res://icon.png"
  13. [input]
  14. click=[ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
  15. ]
  16. [rendering]
  17. environment/default_environment="res://default_env.tres"