1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 |
- ; Engine configuration file.
- ; It's best edited using the editor UI and not directly,
- ; since the parameters that go here are not all obvious.
- ;
- ; Format:
- ; [section] ; section goes between []
- ; param=value ; assign values to parameters
- config_version=5
- [application]
- config/name="3D SubViewport Scaling"
- config/description="This demo shows how to scale the 3D viewport rendering without affecting 2D
- elements such as the HUD. It also demonstrates how to toggle filtering on a
- viewport. This technique can be useful in 2D games as well. For instance, it can
- be used to have a \"pixel art\" viewport for the main game area and a
- non-pixel-art viewport for HUD elements."
- config/tags=PackedStringArray("3d", "demo", "official", "rendering")
- run/main_scene="res://hud.tscn"
- config/features=PackedStringArray("4.2")
- config/icon="res://icon.webp"
- [debug]
- gdscript/warnings/untyped_declaration=1
- [display]
- window/stretch/mode="canvas_items"
- window/stretch/aspect="expand"
- [input]
- cycle_viewport_resolution={
- "deadzone": 0.2,
- "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":32,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
- ]
- }
- toggle_filtering={
- "deadzone": 0.2,
- "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194309,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
- ]
- }
- [rendering]
- lights_and_shadows/positional_shadow/soft_shadow_filter_quality=3
- textures/default_filters/anisotropic_filtering_level=4
|