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- using Godot;
- public partial class Ball : Area2D
- {
- private const int DefaultSpeed = 100;
- public Vector2 direction = Vector2.Left;
- private Vector2 _initialPos;
- private double _speed = DefaultSpeed;
- public override void _Ready()
- {
- _initialPos = Position;
- }
- public override void _Process(double delta)
- {
- _speed += delta * 2;
- Position += (float)(_speed * delta) * direction;
- }
- public void Reset()
- {
- direction = Vector2.Left;
- Position = _initialPos;
- _speed = DefaultSpeed;
- }
- }
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