ShatteredReality b4c73f4888 Fix README links to asset library (#1078) il y a 5 mois
..
screenshots 518eb6df52 Add a large world coordinates demo il y a 1 an
README.md b4c73f4888 Fix README links to asset library (#1078) il y a 5 mois
controls.gd bac1e69164 Use static typing in all demos (#1063) il y a 5 mois
icon.webp 518eb6df52 Add a large world coordinates demo il y a 1 an
icon.webp.import 518eb6df52 Add a large world coordinates demo il y a 1 an
project.godot 785e3213d5 Use higher shadow filtering quality settings in 3D demos (#1067) il y a 5 mois
test.tscn 785e3213d5 Use higher shadow filtering quality settings in 3D demos (#1067) il y a 5 mois

README.md

Large World Coordinates

This project showcases optional support for double-precision rendering and physics in action.

When using a single-precision build, precision errors can be noticeable as soon as you're more than a few thousand units away from the world origin.

When using a double-precision build, meshes will remain stable even when very far away from the world origin (billions of units away or more).

See the Large world coordinates documentation for more information.

Warning

Official Godot builds do not have double-precision support enabled for performance reasons. You need to compile a custom engine build to use double precision support.

Languages: GDScript

Renderer: Mobile

Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2786

Screenshots

Large World Coordinates without double-precision engine build

Large World Coordinates with double-precision engine build