project.godot 1.1 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="Large World Coordinates"
  11. config/description="This project showcases optional support for double-precision rendering
  12. and physics in action."
  13. config/tags=PackedStringArray("3d", "demo", "official", "physics", "rendering")
  14. run/main_scene="res://test.tscn"
  15. config/features=PackedStringArray("4.2")
  16. run/low_processor_mode=true
  17. config/icon="res://icon.webp"
  18. [debug]
  19. gdscript/warnings/untyped_declaration=1
  20. [display]
  21. window/stretch/mode="canvas_items"
  22. window/stretch/aspect="expand"
  23. [physics]
  24. common/physics_ticks_per_second=120
  25. [rendering]
  26. renderer/rendering_method="mobile"
  27. lights_and_shadows/directional_shadow/soft_shadow_filter_quality=3
  28. textures/default_filters/anisotropic_filtering_level=4
  29. anti_aliasing/quality/msaa_3d=2
  30. lights_and_shadows/positional_shadow/atlas_size=2048
  31. lights_and_shadows/positional_shadow/atlas_size.mobile=1024