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- extends Panel
- func _on_goto_scene_pressed() -> void:
- # Change the scene to the given PackedScene.
- # Though it usually takes more code, this can have advantages, such as letting you load the
- # scene in another thread, or use a scene that isn't saved to a file.
- var scene: PackedScene = load("res://scene_a.tscn")
- get_tree().change_scene_to_packed(scene)
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