Aaron Franke 5646c6a7a8 Open and save 3D demos in Godot 4.3 stable (#1109) | 4 months ago | |
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screenshots | 4 years ago | |
README.md | 6 months ago | |
camera.gd | 7 months ago | |
default_env.tres | 2 years ago | |
icon.webp | 1 year ago | |
icon.webp.import | 1 year ago | |
main.tscn | 7 months ago | |
noto_sans_regular.ttf | 4 years ago | |
noto_sans_regular.ttf.import | 4 months ago | |
project.godot | 4 months ago | |
waypoint.gd | 7 months ago | |
waypoint.svg | 4 years ago | |
waypoint.svg.import | 7 months ago | |
waypoint.tscn | 7 months ago |
This is an example of displaying GUI elements such as Labels in a 3D world, by projecting the 3D position onto the screen and displaying the GUI elements directly, instead of relying on viewports. This results in better readability and performance for use cases such as showing player names.
Some waypoints showcased in the demo will also snap to the window borders when outside the player's view.
No Viewport or Sprite3D nodes are used in this demo.
Language: GDScript
Renderer: Forward+
Check out this demo on the asset library: https://godotengine.org/asset-library/asset/2756